165 lines
11 KiB
C++
165 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/RotatingMovementComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeRotatingMovementComponent() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
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ENGINE_API UClass* Z_Construct_UClass_UMovementComponent();
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ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent();
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ENGINE_API UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class URotatingMovementComponent ***********************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_URotatingMovementComponent;
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UClass* URotatingMovementComponent::GetPrivateStaticClass()
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{
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using TClass = URotatingMovementComponent;
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if (!Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("RotatingMovementComponent"),
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Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton,
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StaticRegisterNativesURotatingMovementComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_URotatingMovementComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_URotatingMovementComponent_NoRegister()
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{
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return URotatingMovementComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_URotatingMovementComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintSpawnableComponent", "" },
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{ "ClassGroupNames", "Movement" },
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{ "Comment", "/**\n * Performs continuous rotation of a component at a specific rotation rate.\n * Rotation can optionally be offset around a pivot point.\n * Collision testing is not performed during movement.\n */" },
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{ "HideCategories", "Velocity" },
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{ "IncludePath", "GameFramework/RotatingMovementComponent.h" },
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{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
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{ "ToolTip", "Performs continuous rotation of a component at a specific rotation rate.\nRotation can optionally be offset around a pivot point.\nCollision testing is not performed during movement." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RotationRate_MetaData[] = {
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{ "Category", "RotatingComponent" },
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{ "Comment", "/** How fast to update roll/pitch/yaw of the component we update. */" },
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{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
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{ "ToolTip", "How fast to update roll/pitch/yaw of the component we update." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PivotTranslation_MetaData[] = {
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{ "Category", "RotatingComponent" },
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{ "Comment", "/**\n\x09 * Translation of pivot point around which we rotate, relative to current rotation.\n\x09 * For instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\n\x09 * around the point +100 units along the local X axis from the center of the object,\n\x09 * rather than around the object's origin (the default).\n\x09 */" },
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{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
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{ "ToolTip", "Translation of pivot point around which we rotate, relative to current rotation.\nFor instance, with PivotTranslation set to (X=+100, Y=0, Z=0), rotation will occur\naround the point +100 units along the local X axis from the center of the object,\nrather than around the object's origin (the default)." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRotationInLocalSpace_MetaData[] = {
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{ "Category", "RotatingComponent" },
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{ "Comment", "/** Whether rotation is applied in local or world space. */" },
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{ "ModuleRelativePath", "Classes/GameFramework/RotatingMovementComponent.h" },
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{ "ToolTip", "Whether rotation is applied in local or world space." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class URotatingMovementComponent constinit property declarations ***************
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static const UECodeGen_Private::FStructPropertyParams NewProp_RotationRate;
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static const UECodeGen_Private::FStructPropertyParams NewProp_PivotTranslation;
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static void NewProp_bRotationInLocalSpace_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bRotationInLocalSpace;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class URotatingMovementComponent constinit property declarations *****************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<URotatingMovementComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_URotatingMovementComponent_Statics
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// ********** Begin Class URotatingMovementComponent Property Definitions **************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate = { "RotationRate", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, RotationRate), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RotationRate_MetaData), NewProp_RotationRate_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation = { "PivotTranslation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(URotatingMovementComponent, PivotTranslation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PivotTranslation_MetaData), NewProp_PivotTranslation_MetaData) };
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void Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit(void* Obj)
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{
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((URotatingMovementComponent*)Obj)->bRotationInLocalSpace = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace = { "bRotationInLocalSpace", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(URotatingMovementComponent), &Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRotationInLocalSpace_MetaData), NewProp_bRotationInLocalSpace_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_RotationRate,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_PivotTranslation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_URotatingMovementComponent_Statics::NewProp_bRotationInLocalSpace,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers) < 2048);
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// ********** End Class URotatingMovementComponent Property Definitions ****************************
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UObject* (*const Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UMovementComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams = {
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&URotatingMovementComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::PropPointers),
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0,
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0x00A800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_URotatingMovementComponent_Statics::Class_MetaDataParams)
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};
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void URotatingMovementComponent::StaticRegisterNativesURotatingMovementComponent()
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{
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}
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UClass* Z_Construct_UClass_URotatingMovementComponent()
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{
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if (!Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton, Z_Construct_UClass_URotatingMovementComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_URotatingMovementComponent.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, URotatingMovementComponent);
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URotatingMovementComponent::~URotatingMovementComponent() {}
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// ********** End Class URotatingMovementComponent *************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_URotatingMovementComponent, URotatingMovementComponent::StaticClass, TEXT("URotatingMovementComponent"), &Z_Registration_Info_UClass_URotatingMovementComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(URotatingMovementComponent), 3789764808U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_3749095970{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_RotatingMovementComponent_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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