74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/ReplicatedState.h"
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#ifdef ENGINE_ReplicatedState_generated_h
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#error "ReplicatedState.generated.h already included, missing '#pragma once' in ReplicatedState.h"
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#endif
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#define ENGINE_ReplicatedState_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRepAttachment ****************************************************
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struct Z_Construct_UScriptStruct_FRepAttachment_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_35_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRepAttachment_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRepAttachment;
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// ********** End ScriptStruct FRepAttachment ******************************************************
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// ********** Begin ScriptStruct FRigidBodyState ***************************************************
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struct Z_Construct_UScriptStruct_FRigidBodyState_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_87_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigidBodyState_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRigidBodyState;
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// ********** End ScriptStruct FRigidBodyState *****************************************************
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// ********** Begin ScriptStruct FRepMovement ******************************************************
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struct Z_Construct_UScriptStruct_FRepMovement_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h_120_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRepMovement_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FRepMovement;
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// ********** End ScriptStruct FRepMovement ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_ReplicatedState_h
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// ********** Begin Enum EVectorQuantization *******************************************************
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#define FOREACH_ENUM_EVECTORQUANTIZATION(op) \
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op(EVectorQuantization::RoundWholeNumber) \
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op(EVectorQuantization::RoundOneDecimal) \
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op(EVectorQuantization::RoundTwoDecimals)
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enum class EVectorQuantization : uint8;
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template<> struct TIsUEnumClass<EVectorQuantization> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EVectorQuantization>();
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// ********** End Enum EVectorQuantization *********************************************************
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// ********** Begin Enum ERotatorQuantization ******************************************************
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#define FOREACH_ENUM_EROTATORQUANTIZATION(op) \
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op(ERotatorQuantization::ByteComponents) \
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op(ERotatorQuantization::ShortComponents)
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enum class ERotatorQuantization : uint8;
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template<> struct TIsUEnumClass<ERotatorQuantization> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ERotatorQuantization>();
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// ********** End Enum ERotatorQuantization ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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