76 lines
3.7 KiB
C++
76 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/PostProcessComponent.h"
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#ifdef ENGINE_PostProcessComponent_generated_h
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#error "PostProcessComponent.generated.h already included, missing '#pragma once' in PostProcessComponent.h"
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#endif
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#define ENGINE_PostProcessComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class IBlendableInterface;
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// ********** Begin Class UPostProcessComponent ****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \
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DECLARE_FUNCTION(execAddOrUpdateBlendable);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPostProcessComponent, ENGINE_API)
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struct Z_Construct_UClass_UPostProcessComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPostProcessComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \
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private: \
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static void StaticRegisterNativesUPostProcessComponent(); \
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friend struct ::Z_Construct_UClass_UPostProcessComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPostProcessComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPostProcessComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPostProcessComponent_NoRegister) \
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DECLARE_SERIALIZER(UPostProcessComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UPostProcessComponent*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPostProcessComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPostProcessComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPostProcessComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPostProcessComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPostProcessComponent(UPostProcessComponent&&) = delete; \
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UPostProcessComponent(const UPostProcessComponent&) = delete; \
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ENGINE_API virtual ~UPostProcessComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_20_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h_23_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPostProcessComponent;
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// ********** End Class UPostProcessComponent ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_PostProcessComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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