125 lines
6.2 KiB
C++
125 lines
6.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/PhysicsConstraintComponent.h"
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#ifdef ENGINE_PhysicsConstraintComponent_generated_h
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#error "PhysicsConstraintComponent.generated.h already included, missing '#pragma once' in PhysicsConstraintComponent.h"
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#endif
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#define ENGINE_PhysicsConstraintComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UPrimitiveComponent;
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enum class EComponentPhysicsStateChange : uint8;
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struct FConstraintInstanceAccessor;
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// ********** Begin Class UPhysicsConstraintComponent **********************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetConstraint); \
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DECLARE_FUNCTION(execIsBroken); \
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DECLARE_FUNCTION(execGetConstraintForce); \
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DECLARE_FUNCTION(execSetProjectionParams); \
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DECLARE_FUNCTION(execIsProjectionEnabled); \
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DECLARE_FUNCTION(execSetProjectionEnabled); \
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DECLARE_FUNCTION(execSetDisableCollision); \
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DECLARE_FUNCTION(execSetConstraintReferenceOrientation); \
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DECLARE_FUNCTION(execSetConstraintReferencePosition); \
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DECLARE_FUNCTION(execSetConstraintReferenceFrame); \
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DECLARE_FUNCTION(execGetCurrentSwing2); \
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DECLARE_FUNCTION(execGetCurrentSwing1); \
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DECLARE_FUNCTION(execGetCurrentTwist); \
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DECLARE_FUNCTION(execSetContactTransferScale); \
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DECLARE_FUNCTION(execSetAngularPlasticity); \
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DECLARE_FUNCTION(execSetAngularBreakable); \
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DECLARE_FUNCTION(execSetLinearPlasticity); \
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DECLARE_FUNCTION(execSetLinearBreakable); \
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DECLARE_FUNCTION(execSetAngularTwistLimit); \
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DECLARE_FUNCTION(execSetAngularSwing2Limit); \
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DECLARE_FUNCTION(execSetAngularSwing1Limit); \
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DECLARE_FUNCTION(execSetLinearZLimit); \
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DECLARE_FUNCTION(execSetLinearYLimit); \
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DECLARE_FUNCTION(execSetLinearXLimit); \
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DECLARE_FUNCTION(execSetAngularDriveParams); \
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DECLARE_FUNCTION(execSetAngularVelocityTarget); \
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DECLARE_FUNCTION(execSetAngularOrientationTarget); \
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DECLARE_FUNCTION(execSetLinearDriveAccelerationMode); \
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DECLARE_FUNCTION(execSetLinearDriveParams); \
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DECLARE_FUNCTION(execSetLinearVelocityTarget); \
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DECLARE_FUNCTION(execSetLinearPositionTarget); \
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DECLARE_FUNCTION(execSetAngularDriveAccelerationMode); \
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DECLARE_FUNCTION(execSetAngularDriveMode); \
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DECLARE_FUNCTION(execSetAngularVelocityDriveSLERP); \
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DECLARE_FUNCTION(execSetAngularVelocityDriveTwistAndSwing); \
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DECLARE_FUNCTION(execSetAngularVelocityDrive); \
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DECLARE_FUNCTION(execSetOrientationDriveSLERP); \
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DECLARE_FUNCTION(execSetOrientationDriveTwistAndSwing); \
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DECLARE_FUNCTION(execSetAngularOrientationDrive); \
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DECLARE_FUNCTION(execSetLinearVelocityDrive); \
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DECLARE_FUNCTION(execSetLinearPositionDrive); \
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DECLARE_FUNCTION(execBreakConstraint); \
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DECLARE_FUNCTION(execGetConstrainedComponents); \
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DECLARE_FUNCTION(execSetConstrainedComponents); \
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DECLARE_FUNCTION(execReInitConstraintAndApplyPhysicsState);
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#if WITH_EDITORONLY_DATA
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UPhysicsConstraintComponent, ENGINE_API)
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#else // WITH_EDITORONLY_DATA
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER
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#endif // WITH_EDITORONLY_DATA
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struct Z_Construct_UClass_UPhysicsConstraintComponent_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_INCLASS \
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private: \
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static void StaticRegisterNativesUPhysicsConstraintComponent(); \
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friend struct ::Z_Construct_UClass_UPhysicsConstraintComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UPhysicsConstraintComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicsConstraintComponent_NoRegister) \
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DECLARE_SERIALIZER(UPhysicsConstraintComponent) \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UPhysicsConstraintComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicsConstraintComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicsConstraintComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsConstraintComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UPhysicsConstraintComponent(UPhysicsConstraintComponent&&) = delete; \
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UPhysicsConstraintComponent(const UPhysicsConstraintComponent&) = delete; \
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ENGINE_API virtual ~UPhysicsConstraintComponent();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h_25_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UPhysicsConstraintComponent;
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// ********** End Class UPhysicsConstraintComponent ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicsConstraintComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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