Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PhysicalAnimationComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

86 lines
4.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "PhysicsEngine/PhysicalAnimationComponent.h"
#ifdef ENGINE_PhysicalAnimationComponent_generated_h
#error "PhysicalAnimationComponent.generated.h already included, missing '#pragma once' in PhysicalAnimationComponent.h"
#endif
#define ENGINE_PhysicalAnimationComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class USkeletalMeshComponent;
struct FPhysicalAnimationData;
// ********** Begin ScriptStruct FPhysicalAnimationData ********************************************
struct Z_Construct_UScriptStruct_FPhysicalAnimationData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_19_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPhysicalAnimationData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPhysicalAnimationData;
// ********** End ScriptStruct FPhysicalAnimationData **********************************************
// ********** Begin Class UPhysicalAnimationComponent **********************************************
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_RPC_WRAPPERS \
DECLARE_FUNCTION(execGetBodyTargetTransform); \
DECLARE_FUNCTION(execApplyPhysicalAnimationProfileBelow); \
DECLARE_FUNCTION(execSetStrengthMultiplyer); \
DECLARE_FUNCTION(execApplyPhysicalAnimationSettingsBelow); \
DECLARE_FUNCTION(execApplyPhysicalAnimationSettings); \
DECLARE_FUNCTION(execSetSkeletalMeshComponent);
struct Z_Construct_UClass_UPhysicalAnimationComponent_Statics;
ENGINE_API UClass* Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_INCLASS \
private: \
static void StaticRegisterNativesUPhysicalAnimationComponent(); \
friend struct ::Z_Construct_UClass_UPhysicalAnimationComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UPhysicalAnimationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPhysicalAnimationComponent_NoRegister) \
DECLARE_SERIALIZER(UPhysicalAnimationComponent)
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UPhysicalAnimationComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPhysicalAnimationComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPhysicalAnimationComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicalAnimationComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UPhysicalAnimationComponent(UPhysicalAnimationComponent&&) = delete; \
UPhysicalAnimationComponent(const UPhysicalAnimationComponent&) = delete; \
ENGINE_API virtual ~UPhysicalAnimationComponent();
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_66_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h_69_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPhysicalAnimationComponent;
// ********** End Class UPhysicalAnimationComponent ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_PhysicalAnimationComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS