57 lines
2.5 KiB
C++
57 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PerQualityLevelProperties.h"
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#ifdef ENGINE_PerQualityLevelProperties_generated_h
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#error "PerQualityLevelProperties.generated.h already included, missing '#pragma once' in PerQualityLevelProperties.h"
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#endif
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#define ENGINE_PerQualityLevelProperties_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FPerQualityLevelInt ***********************************************
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struct Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_234_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelInt_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPerQualityLevelInt;
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// ********** End ScriptStruct FPerQualityLevelInt *************************************************
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// ********** Begin ScriptStruct FPerQualityLevelFloat *********************************************
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struct Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h_274_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPerQualityLevelFloat_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPerQualityLevelFloat;
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// ********** End ScriptStruct FPerQualityLevelFloat ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_PerQualityLevelProperties_h
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// ********** Begin Enum EPerQualityLevels *********************************************************
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#define FOREACH_ENUM_EPERQUALITYLEVELS(op) \
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op(EPerQualityLevels::Low) \
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op(EPerQualityLevels::Medium) \
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op(EPerQualityLevels::High) \
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op(EPerQualityLevels::Epic) \
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op(EPerQualityLevels::Cinematic) \
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op(EPerQualityLevels::Num)
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enum class EPerQualityLevels : uint8;
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template<> struct TIsUEnumClass<EPerQualityLevels> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPerQualityLevels>();
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// ********** End Enum EPerQualityLevels ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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