Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/PendingNetGame.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

147 lines
8.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/PendingNetGame.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePendingNetGame() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UDemoNetDriver_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UNetDriver_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UPendingNetGame();
ENGINE_API UClass* Z_Construct_UClass_UPendingNetGame_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UPendingNetGame **********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UPendingNetGame;
UClass* UPendingNetGame::GetPrivateStaticClass()
{
using TClass = UPendingNetGame;
if (!Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("PendingNetGame"),
Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton,
StaticRegisterNativesUPendingNetGame,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UPendingNetGame.InnerSingleton;
}
UClass* Z_Construct_UClass_UPendingNetGame_NoRegister()
{
return UPendingNetGame::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UPendingNetGame_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Engine/PendingNetGame.h" },
{ "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NetDriver_MetaData[] = {
{ "Comment", "/** \n\x09 * Net driver created for contacting the new server\n\x09 * Transferred to world on successful connection\n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" },
{ "ToolTip", "Net driver created for contacting the new server\nTransferred to world on successful connection" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DemoNetDriver_MetaData[] = {
{ "Comment", "/** \n\x09 * Demo Net driver created for loading demos, but we need to go through pending net game\n\x09 * Transferred to world on successful connection\n\x09 */" },
{ "ModuleRelativePath", "Classes/Engine/PendingNetGame.h" },
{ "ToolTip", "Demo Net driver created for loading demos, but we need to go through pending net game\nTransferred to world on successful connection" },
};
#endif // WITH_METADATA
// ********** Begin Class UPendingNetGame constinit property declarations **************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_NetDriver;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DemoNetDriver;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UPendingNetGame constinit property declarations ****************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UPendingNetGame>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UPendingNetGame_Statics
// ********** Begin Class UPendingNetGame Property Definitions *************************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPendingNetGame_Statics::NewProp_NetDriver = { "NetDriver", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPendingNetGame, NetDriver), Z_Construct_UClass_UNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NetDriver_MetaData), NewProp_NetDriver_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UPendingNetGame_Statics::NewProp_DemoNetDriver = { "DemoNetDriver", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UPendingNetGame, DemoNetDriver), Z_Construct_UClass_UDemoNetDriver_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DemoNetDriver_MetaData), NewProp_DemoNetDriver_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UPendingNetGame_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPendingNetGame_Statics::NewProp_NetDriver,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UPendingNetGame_Statics::NewProp_DemoNetDriver,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::PropPointers) < 2048);
// ********** End Class UPendingNetGame Property Definitions ***************************************
UObject* (*const Z_Construct_UClass_UPendingNetGame_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UPendingNetGame_Statics::ClassParams = {
&UPendingNetGame::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UPendingNetGame_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::PropPointers),
0,
0x000800A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPendingNetGame_Statics::Class_MetaDataParams), Z_Construct_UClass_UPendingNetGame_Statics::Class_MetaDataParams)
};
void UPendingNetGame::StaticRegisterNativesUPendingNetGame()
{
}
UClass* Z_Construct_UClass_UPendingNetGame()
{
if (!Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton, Z_Construct_UClass_UPendingNetGame_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UPendingNetGame.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPendingNetGame);
UPendingNetGame::~UPendingNetGame() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UPendingNetGame)
// ********** End Class UPendingNetGame ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UPendingNetGame, UPendingNetGame::StaticClass, TEXT("UPendingNetGame"), &Z_Registration_Info_UClass_UPendingNetGame, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPendingNetGame), 238872513U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_2803889088{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_PendingNetGame_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS