Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleSystemStateStream.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

167 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "StateStream/ParticleSystemStateStream.h"
#include "TransformStateStreamHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeParticleSystemStateStream() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UFXSystemAsset_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState();
STATESTREAM_API UScriptStruct* Z_Construct_UScriptStruct_FTransformHandle();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FParticleSystemStaticState ****************************************
struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemStaticState); }
static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemStaticState); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Static state for mesh instance. Can only be set upon creation\n" },
{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
{ "StateStreamStaticState", "true" },
{ "ToolTip", "/\n Static state for mesh instance. Can only be set upon creation" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FParticleSystemStaticState constinit property declarations ********
// ********** End ScriptStruct FParticleSystemStaticState constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FParticleSystemStaticState>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemStaticState;
class UScriptStruct* FParticleSystemStaticState::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemStaticState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemStaticState"));
}
return Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ParticleSystemStaticState",
nullptr,
0,
sizeof(FParticleSystemStaticState),
alignof(FParticleSystemStaticState),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemStaticState()
{
if (!Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FParticleSystemStaticState.InnerSingleton);
}
// ********** End ScriptStruct FParticleSystemStaticState ******************************************
// ********** Begin ScriptStruct FParticleSystemDynamicState ***************************************
struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FParticleSystemDynamicState); }
static inline consteval int16 GetStructAlignment() { return alignof(FParticleSystemDynamicState); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "////////////////////////////////////////////////////////////////////////////////////////////////////\n// Dynamic state for mesh instance. Can be updated inside ticks\n" },
{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
{ "StateStreamDynamicState", "true" },
{ "ToolTip", "/\n Dynamic state for mesh instance. Can be updated inside ticks" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SystemAsset_MetaData[] = {
{ "ModuleRelativePath", "Public/StateStream/ParticleSystemStateStream.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FParticleSystemDynamicState constinit property declarations *******
static const UECodeGen_Private::FStructPropertyParams NewProp_Transform;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SystemAsset;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FParticleSystemDynamicState constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FParticleSystemDynamicState>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState;
class UScriptStruct* FParticleSystemDynamicState::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FParticleSystemDynamicState, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ParticleSystemDynamicState"));
}
return Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.OuterSingleton;
}
// ********** Begin ScriptStruct FParticleSystemDynamicState Property Definitions ******************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, Transform), Z_Construct_UScriptStruct_FTransformHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) }; // 594694177
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset = { "SystemAsset", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FParticleSystemDynamicState, SystemAsset), Z_Construct_UClass_UFXSystemAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SystemAsset_MetaData), NewProp_SystemAsset_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_Transform,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewProp_SystemAsset,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FParticleSystemDynamicState Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"ParticleSystemDynamicState",
Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::PropPointers),
sizeof(FParticleSystemDynamicState),
alignof(FParticleSystemDynamicState),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FParticleSystemDynamicState()
{
if (!Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState.InnerSingleton);
}
// ********** End ScriptStruct FParticleSystemDynamicState *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FParticleSystemStaticState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemStaticState_Statics::NewStructOps, TEXT("ParticleSystemStaticState"),&Z_Registration_Info_UScriptStruct_FParticleSystemStaticState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemStaticState), 3002230046U) },
{ FParticleSystemDynamicState::StaticStruct, Z_Construct_UScriptStruct_FParticleSystemDynamicState_Statics::NewStructOps, TEXT("ParticleSystemDynamicState"),&Z_Registration_Info_UScriptStruct_FParticleSystemDynamicState, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FParticleSystemDynamicState), 2126086993U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_2790166354{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_StateStream_ParticleSystemStateStream_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS