Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ParticleHelper.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ParticleHelper.h"
#ifdef ENGINE_ParticleHelper_generated_h
#error "ParticleHelper.generated.h already included, missing '#pragma once' in ParticleHelper.h"
#endif
#define ENGINE_ParticleHelper_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ParticleHelper_h
// ********** Begin Enum EParticleDetailMode *******************************************************
#define FOREACH_ENUM_EPARTICLEDETAILMODE(op) \
op(PDM_Low) \
op(PDM_Medium) \
op(PDM_High) \
op(PDM_Epic)
enum EParticleDetailMode : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleDetailMode>();
// ********** End Enum EParticleDetailMode *********************************************************
// ********** Begin Enum EParticleSignificanceLevel ************************************************
#define FOREACH_ENUM_EPARTICLESIGNIFICANCELEVEL(op) \
op(EParticleSignificanceLevel::Low) \
op(EParticleSignificanceLevel::Medium) \
op(EParticleSignificanceLevel::High) \
op(EParticleSignificanceLevel::Critical) \
op(EParticleSignificanceLevel::Num)
enum class EParticleSignificanceLevel : uint8;
template<> struct TIsUEnumClass<EParticleSignificanceLevel> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSignificanceLevel>();
// ********** End Enum EParticleSignificanceLevel **************************************************
// ********** Begin Enum EParticleSystemInsignificanceReaction *************************************
#define FOREACH_ENUM_EPARTICLESYSTEMINSIGNIFICANCEREACTION(op) \
op(EParticleSystemInsignificanceReaction::Auto) \
op(EParticleSystemInsignificanceReaction::Complete) \
op(EParticleSystemInsignificanceReaction::DisableTick) \
op(EParticleSystemInsignificanceReaction::DisableTickAndKill) \
op(EParticleSystemInsignificanceReaction::Num)
enum class EParticleSystemInsignificanceReaction : uint8;
template<> struct TIsUEnumClass<EParticleSystemInsignificanceReaction> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EParticleSystemInsignificanceReaction>();
// ********** End Enum EParticleSystemInsignificanceReaction ***************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS