Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/OnlineSession.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

66 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/OnlineSession.h"
#ifdef ENGINE_OnlineSession_generated_h
#error "OnlineSession.generated.h already included, missing '#pragma once' in OnlineSession.h"
#endif
#define ENGINE_OnlineSession_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UOnlineSession ***********************************************************
struct Z_Construct_UClass_UOnlineSession_Statics;
ENGINE_API UClass* Z_Construct_UClass_UOnlineSession_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_20_INCLASS \
private: \
static void StaticRegisterNativesUOnlineSession(); \
friend struct ::Z_Construct_UClass_UOnlineSession_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UOnlineSession_NoRegister(); \
public: \
DECLARE_CLASS2(UOnlineSession, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UOnlineSession_NoRegister) \
DECLARE_SERIALIZER(UOnlineSession) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UOnlineSession(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOnlineSession) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UOnlineSession); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOnlineSession); \
/** Deleted move- and copy-constructors, should never be used */ \
UOnlineSession(UOnlineSession&&) = delete; \
UOnlineSession(const UOnlineSession&) = delete; \
ENGINE_API virtual ~UOnlineSession();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_17_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_20_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UOnlineSession;
// ********** End Class UOnlineSession *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_OnlineSession_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS