73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/NaniteAssemblyData.h"
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#ifdef ENGINE_NaniteAssemblyData_generated_h
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#error "NaniteAssemblyData.generated.h already included, missing '#pragma once' in NaniteAssemblyData.h"
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#endif
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#define ENGINE_NaniteAssemblyData_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FNaniteAssemblyBoneInfluence **************************************
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struct Z_Construct_UScriptStruct_FNaniteAssemblyBoneInfluence_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyBoneInfluence_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNaniteAssemblyBoneInfluence;
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// ********** End ScriptStruct FNaniteAssemblyBoneInfluence ****************************************
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// ********** Begin ScriptStruct FNaniteAssemblyNode ***********************************************
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struct Z_Construct_UScriptStruct_FNaniteAssemblyNode_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_47_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyNode_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNaniteAssemblyNode;
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// ********** End ScriptStruct FNaniteAssemblyNode *************************************************
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// ********** Begin ScriptStruct FNaniteAssemblyPart ***********************************************
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struct Z_Construct_UScriptStruct_FNaniteAssemblyPart_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_79_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyPart_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNaniteAssemblyPart;
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// ********** End ScriptStruct FNaniteAssemblyPart *************************************************
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// ********** Begin ScriptStruct FNaniteAssemblyData ***********************************************
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struct Z_Construct_UScriptStruct_FNaniteAssemblyData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_101_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNaniteAssemblyData;
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// ********** End ScriptStruct FNaniteAssemblyData *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h
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// ********** Begin Enum ENaniteAssemblyNodeTransformSpace *****************************************
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#define FOREACH_ENUM_ENANITEASSEMBLYNODETRANSFORMSPACE(op) \
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op(ENaniteAssemblyNodeTransformSpace::Local) \
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op(ENaniteAssemblyNodeTransformSpace::BoneRelative)
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enum class ENaniteAssemblyNodeTransformSpace : uint8;
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template<> struct TIsUEnumClass<ENaniteAssemblyNodeTransformSpace> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENaniteAssemblyNodeTransformSpace>();
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// ********** End Enum ENaniteAssemblyNodeTransformSpace *******************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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