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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/NaniteAssemblyData.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

73 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/NaniteAssemblyData.h"
#ifdef ENGINE_NaniteAssemblyData_generated_h
#error "NaniteAssemblyData.generated.h already included, missing '#pragma once' in NaniteAssemblyData.h"
#endif
#define ENGINE_NaniteAssemblyData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FNaniteAssemblyBoneInfluence **************************************
struct Z_Construct_UScriptStruct_FNaniteAssemblyBoneInfluence_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyBoneInfluence_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNaniteAssemblyBoneInfluence;
// ********** End ScriptStruct FNaniteAssemblyBoneInfluence ****************************************
// ********** Begin ScriptStruct FNaniteAssemblyNode ***********************************************
struct Z_Construct_UScriptStruct_FNaniteAssemblyNode_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_47_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyNode_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNaniteAssemblyNode;
// ********** End ScriptStruct FNaniteAssemblyNode *************************************************
// ********** Begin ScriptStruct FNaniteAssemblyPart ***********************************************
struct Z_Construct_UScriptStruct_FNaniteAssemblyPart_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_79_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyPart_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNaniteAssemblyPart;
// ********** End ScriptStruct FNaniteAssemblyPart *************************************************
// ********** Begin ScriptStruct FNaniteAssemblyData ***********************************************
struct Z_Construct_UScriptStruct_FNaniteAssemblyData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h_101_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FNaniteAssemblyData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FNaniteAssemblyData;
// ********** End ScriptStruct FNaniteAssemblyData *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_NaniteAssemblyData_h
// ********** Begin Enum ENaniteAssemblyNodeTransformSpace *****************************************
#define FOREACH_ENUM_ENANITEASSEMBLYNODETRANSFORMSPACE(op) \
op(ENaniteAssemblyNodeTransformSpace::Local) \
op(ENaniteAssemblyNodeTransformSpace::BoneRelative)
enum class ENaniteAssemblyNodeTransformSpace : uint8;
template<> struct TIsUEnumClass<ENaniteAssemblyNodeTransformSpace> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENaniteAssemblyNodeTransformSpace>();
// ********** End Enum ENaniteAssemblyNodeTransformSpace *******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS