104 lines
4.8 KiB
C++
104 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionSpeedTree.h"
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#ifdef ENGINE_MaterialExpressionSpeedTree_generated_h
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#error "MaterialExpressionSpeedTree.generated.h already included, missing '#pragma once' in MaterialExpressionSpeedTree.h"
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#endif
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#define ENGINE_MaterialExpressionSpeedTree_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionSpeedTree *********************************************
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionSpeedTree, ENGINE_API)
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struct Z_Construct_UClass_UMaterialExpressionSpeedTree_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionSpeedTree(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionSpeedTree_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionSpeedTree, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionSpeedTree_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionSpeedTree) \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionSpeedTree(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionSpeedTree(UMaterialExpressionSpeedTree&&) = delete; \
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UMaterialExpressionSpeedTree(const UMaterialExpressionSpeedTree&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionSpeedTree); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionSpeedTree); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionSpeedTree) \
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ENGINE_API virtual ~UMaterialExpressionSpeedTree();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_40_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h_43_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionSpeedTree;
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// ********** End Class UMaterialExpressionSpeedTree ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionSpeedTree_h
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// ********** Begin Enum ESpeedTreeGeometryType ****************************************************
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#define FOREACH_ENUM_ESPEEDTREEGEOMETRYTYPE(op) \
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op(STG_Branch) \
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op(STG_Frond) \
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op(STG_Leaf) \
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op(STG_FacingLeaf) \
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op(STG_Billboard)
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enum ESpeedTreeGeometryType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESpeedTreeGeometryType>();
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// ********** End Enum ESpeedTreeGeometryType ******************************************************
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// ********** Begin Enum ESpeedTreeWindType ********************************************************
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#define FOREACH_ENUM_ESPEEDTREEWINDTYPE(op) \
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op(STW_None) \
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op(STW_Fastest) \
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op(STW_Fast) \
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op(STW_Better) \
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op(STW_Best) \
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op(STW_Palm) \
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op(STW_BestPlus)
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enum ESpeedTreeWindType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESpeedTreeWindType>();
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// ********** End Enum ESpeedTreeWindType **********************************************************
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// ********** Begin Enum ESpeedTreeLODType *********************************************************
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#define FOREACH_ENUM_ESPEEDTREELODTYPE(op) \
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op(STLOD_Pop) \
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op(STLOD_Smooth)
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enum ESpeedTreeLODType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESpeedTreeLODType>();
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// ********** End Enum ESpeedTreeLODType ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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