64 lines
3.5 KiB
C++
64 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/MaterialExpressionShadingPathSwitch.h"
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#ifdef ENGINE_MaterialExpressionShadingPathSwitch_generated_h
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#error "MaterialExpressionShadingPathSwitch.generated.h already included, missing '#pragma once' in MaterialExpressionShadingPathSwitch.h"
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#endif
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#define ENGINE_MaterialExpressionShadingPathSwitch_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMaterialExpressionShadingPathSwitch *************************************
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struct Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMaterialExpressionShadingPathSwitch(); \
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friend struct ::Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMaterialExpressionShadingPathSwitch, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UMaterialExpressionShadingPathSwitch_NoRegister) \
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DECLARE_SERIALIZER(UMaterialExpressionShadingPathSwitch)
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UMaterialExpressionShadingPathSwitch(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMaterialExpressionShadingPathSwitch(UMaterialExpressionShadingPathSwitch&&) = delete; \
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UMaterialExpressionShadingPathSwitch(const UMaterialExpressionShadingPathSwitch&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UMaterialExpressionShadingPathSwitch); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionShadingPathSwitch); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionShadingPathSwitch) \
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ENGINE_API virtual ~UMaterialExpressionShadingPathSwitch();
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_16_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h_19_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMaterialExpressionShadingPathSwitch;
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// ********** End Class UMaterialExpressionShadingPathSwitch ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Materials_MaterialExpressionShadingPathSwitch_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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