178 lines
12 KiB
C++
178 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/Engine.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeLocalPlayer() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UGameViewportClient_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer();
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ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UPlayer();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint();
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UPackage* Z_Construct_UPackage__Script_Engine();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ULocalPlayer *************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ULocalPlayer;
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UClass* ULocalPlayer::GetPrivateStaticClass()
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{
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using TClass = ULocalPlayer;
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if (!Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("LocalPlayer"),
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Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton,
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StaticRegisterNativesULocalPlayer,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ULocalPlayer.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ULocalPlayer_NoRegister()
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{
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return ULocalPlayer::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ULocalPlayer_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n *\x09""Each player that is active on the current client/listen server has a LocalPlayer.\n *\x09It stays active across maps, and there may be several spawned in the case of splitscreen/coop.\n *\x09There will be 0 spawned on dedicated servers.\n */" },
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{ "IncludePath", "Engine/LocalPlayer.h" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "Each player that is active on the current client/listen server has a LocalPlayer.\nIt stays active across maps, and there may be several spawned in the case of splitscreen/coop.\nThere will be 0 spawned on dedicated servers." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ViewportClient_MetaData[] = {
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{ "Comment", "/** The primary viewport containing this player's view. */" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "The primary viewport containing this player's view." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = {
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{ "Comment", "/** How to constrain perspective viewport FOV */" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "How to constrain perspective viewport FOV" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingLevelPlayerControllerClass_MetaData[] = {
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{ "Comment", "/** The class of PlayerController to spawn for players logging in. */" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "The class of PlayerController to spawn for players logging in." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSentSplitJoin_MetaData[] = {
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{ "Category", "LocalPlayer" },
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{ "Comment", "/** set when we've sent a split join request */" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "set when we've sent a split join request" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ControllerId_MetaData[] = {
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{ "Comment", "/** The controller ID which this player accepts input from. */" },
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{ "ModuleRelativePath", "Classes/Engine/LocalPlayer.h" },
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{ "ToolTip", "The controller ID which this player accepts input from." },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ULocalPlayer constinit property declarations *****************************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_ViewportClient;
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static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint;
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static const UECodeGen_Private::FClassPropertyParams NewProp_PendingLevelPlayerControllerClass;
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static void NewProp_bSentSplitJoin_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSentSplitJoin;
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static const UECodeGen_Private::FIntPropertyParams NewProp_ControllerId;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ULocalPlayer constinit property declarations *******************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ULocalPlayer>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ULocalPlayer_Statics
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// ********** Begin Class ULocalPlayer Property Definitions ****************************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient = { "ViewportClient", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ViewportClient), Z_Construct_UClass_UGameViewportClient_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ViewportClient_MetaData), NewProp_ViewportClient_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass = { "PendingLevelPlayerControllerClass", nullptr, (EPropertyFlags)0x0014000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, PendingLevelPlayerControllerClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingLevelPlayerControllerClass_MetaData), NewProp_PendingLevelPlayerControllerClass_MetaData) };
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void Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit(void* Obj)
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{
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((ULocalPlayer*)Obj)->bSentSplitJoin = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin = { "bSentSplitJoin", nullptr, (EPropertyFlags)0x0010000000022001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ULocalPlayer), &Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSentSplitJoin_MetaData), NewProp_bSentSplitJoin_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId = { "ControllerId", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULocalPlayer, ControllerId), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ControllerId_MetaData), NewProp_ControllerId_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULocalPlayer_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ViewportClient,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_AspectRatioAxisConstraint,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_PendingLevelPlayerControllerClass,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_bSentSplitJoin,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULocalPlayer_Statics::NewProp_ControllerId,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers) < 2048);
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// ********** End Class ULocalPlayer Property Definitions ******************************************
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UObject* (*const Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UPlayer,
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(UObject* (*)())Z_Construct_UPackage__Script_Engine,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ULocalPlayer_Statics::ClassParams = {
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&ULocalPlayer::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_ULocalPlayer_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::PropPointers),
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0,
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0x000800ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_ULocalPlayer_Statics::Class_MetaDataParams)
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};
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void ULocalPlayer::StaticRegisterNativesULocalPlayer()
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{
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}
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UClass* Z_Construct_UClass_ULocalPlayer()
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{
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if (!Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton, Z_Construct_UClass_ULocalPlayer_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ULocalPlayer.OuterSingleton;
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}
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ULocalPlayer::~ULocalPlayer() {}
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// ********** End Class ULocalPlayer ***************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_ULocalPlayer, ULocalPlayer::StaticClass, TEXT("ULocalPlayer"), &Z_Registration_Info_UClass_ULocalPlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULocalPlayer), 3826531778U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_2436785191{
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TEXT("/Script/Engine"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_LocalPlayer_h__Script_Engine_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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