Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/LocalMessage.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

74 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/LocalMessage.h"
#ifdef ENGINE_LocalMessage_generated_h
#error "LocalMessage.generated.h already included, missing '#pragma once' in LocalMessage.h"
#endif
#define ENGINE_LocalMessage_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FClientReceiveData ************************************************
struct Z_Construct_UScriptStruct_FClientReceiveData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FClientReceiveData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FClientReceiveData;
// ********** End ScriptStruct FClientReceiveData **************************************************
// ********** Begin Class ULocalMessage ************************************************************
struct Z_Construct_UClass_ULocalMessage_Statics;
ENGINE_API UClass* Z_Construct_UClass_ULocalMessage_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_INCLASS \
private: \
static void StaticRegisterNativesULocalMessage(); \
friend struct ::Z_Construct_UClass_ULocalMessage_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ULocalMessage_NoRegister(); \
public: \
DECLARE_CLASS2(ULocalMessage, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULocalMessage_NoRegister) \
DECLARE_SERIALIZER(ULocalMessage)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ULocalMessage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULocalMessage) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULocalMessage); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULocalMessage); \
/** Deleted move- and copy-constructors, should never be used */ \
ULocalMessage(ULocalMessage&&) = delete; \
ULocalMessage(const ULocalMessage&) = delete; \
ENGINE_API virtual ~ULocalMessage();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_56_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h_59_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULocalMessage;
// ********** End Class ULocalMessage **************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_LocalMessage_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS