83 lines
3.9 KiB
C++
83 lines
3.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/LightComponentBase.h"
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#ifdef ENGINE_LightComponentBase_generated_h
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#error "LightComponentBase.generated.h already included, missing '#pragma once' in LightComponentBase.h"
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#endif
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#define ENGINE_LightComponentBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FLinearColor;
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// ********** Begin Class ULightComponentBase ******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetSamplesPerPixel); \
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DECLARE_FUNCTION(execSetCastRaytracedShadows); \
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DECLARE_FUNCTION(execSetCastRaytracedShadow); \
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DECLARE_FUNCTION(execSetAffectGlobalIllumination); \
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DECLARE_FUNCTION(execSetAffectReflection); \
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DECLARE_FUNCTION(execSetCastDeepShadow); \
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DECLARE_FUNCTION(execSetCastVolumetricShadow); \
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DECLARE_FUNCTION(execGetLightColor); \
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DECLARE_FUNCTION(execSetCastShadows);
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULightComponentBase, ENGINE_API)
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struct Z_Construct_UClass_ULightComponentBase_Statics;
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ENGINE_API UClass* Z_Construct_UClass_ULightComponentBase_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_INCLASS \
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private: \
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static void StaticRegisterNativesULightComponentBase(); \
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friend struct ::Z_Construct_UClass_ULightComponentBase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_ULightComponentBase_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULightComponentBase, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ULightComponentBase_NoRegister) \
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DECLARE_SERIALIZER(ULightComponentBase) \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API ULightComponentBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightComponentBase) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ULightComponentBase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightComponentBase); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULightComponentBase(ULightComponentBase&&) = delete; \
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ULightComponentBase(const ULightComponentBase&) = delete; \
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ENGINE_API virtual ~ULightComponentBase();
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_13_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h_16_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULightComponentBase;
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// ********** End Class ULightComponentBase ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Components_LightComponentBase_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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