37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Materials/HLSLMaterialDerivativeAutogen.h"
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#ifdef ENGINE_HLSLMaterialDerivativeAutogen_generated_h
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#error "HLSLMaterialDerivativeAutogen.generated.h already included, missing '#pragma once' in HLSLMaterialDerivativeAutogen.h"
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#endif
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#define ENGINE_HLSLMaterialDerivativeAutogen_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Private_Materials_HLSLMaterialDerivativeAutogen_h
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// ********** Begin Enum EDerivativeStatus *********************************************************
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#define FOREACH_ENUM_EDERIVATIVESTATUS(op) \
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op(EDerivativeStatus::NotAware) \
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op(EDerivativeStatus::NotValid) \
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op(EDerivativeStatus::Zero) \
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op(EDerivativeStatus::Valid)
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enum class EDerivativeStatus : uint8;
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template<> struct TIsUEnumClass<EDerivativeStatus> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDerivativeStatus>();
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// ********** End Enum EDerivativeStatus ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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