Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/HLODRuntimeSubsystem.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/HLOD/HLODRuntimeSubsystem.h"
#ifdef ENGINE_HLODRuntimeSubsystem_generated_h
#error "HLODRuntimeSubsystem.generated.h already included, missing '#pragma once' in HLODRuntimeSubsystem.h"
#endif
#define ENGINE_HLODRuntimeSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UWorldPartitionHLODRuntimeSubsystem **************************************
struct Z_Construct_UClass_UWorldPartitionHLODRuntimeSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UWorldPartitionHLODRuntimeSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUWorldPartitionHLODRuntimeSubsystem(); \
friend struct ::Z_Construct_UClass_UWorldPartitionHLODRuntimeSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UWorldPartitionHLODRuntimeSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UWorldPartitionHLODRuntimeSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UWorldPartitionHLODRuntimeSubsystem_NoRegister) \
DECLARE_SERIALIZER(UWorldPartitionHLODRuntimeSubsystem)
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_36_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UWorldPartitionHLODRuntimeSubsystem(UWorldPartitionHLODRuntimeSubsystem&&) = delete; \
UWorldPartitionHLODRuntimeSubsystem(const UWorldPartitionHLODRuntimeSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UWorldPartitionHLODRuntimeSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWorldPartitionHLODRuntimeSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UWorldPartitionHLODRuntimeSubsystem) \
ENGINE_API virtual ~UWorldPartitionHLODRuntimeSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_33_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_36_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h_36_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWorldPartitionHLODRuntimeSubsystem;
// ********** End Class UWorldPartitionHLODRuntimeSubsystem ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_HLOD_HLODRuntimeSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS