81 lines
3.5 KiB
C++
81 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/GameMode.h"
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#ifdef ENGINE_GameMode_generated_h
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#error "GameMode.generated.h already included, missing '#pragma once' in GameMode.h"
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#endif
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#define ENGINE_GameMode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class AGameMode ****************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \
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ENGINE_API virtual bool ReadyToEndMatch_Implementation(); \
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ENGINE_API virtual bool ReadyToStartMatch_Implementation(); \
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DECLARE_FUNCTION(execSay); \
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DECLARE_FUNCTION(execReadyToEndMatch); \
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DECLARE_FUNCTION(execReadyToStartMatch); \
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DECLARE_FUNCTION(execAbortMatch); \
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DECLARE_FUNCTION(execRestartGame); \
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DECLARE_FUNCTION(execEndMatch); \
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DECLARE_FUNCTION(execStartMatch); \
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DECLARE_FUNCTION(execIsMatchInProgress); \
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DECLARE_FUNCTION(execGetMatchState);
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_AGameMode_Statics;
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ENGINE_API UClass* Z_Construct_UClass_AGameMode_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \
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private: \
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static void StaticRegisterNativesAGameMode(); \
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friend struct ::Z_Construct_UClass_AGameMode_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_AGameMode_NoRegister(); \
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public: \
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DECLARE_CLASS2(AGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AGameMode_NoRegister) \
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DECLARE_SERIALIZER(AGameMode)
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API AGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameMode) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AGameMode); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameMode); \
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/** Deleted move- and copy-constructors, should never be used */ \
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AGameMode(AGameMode&&) = delete; \
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AGameMode(const AGameMode&) = delete; \
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ENGINE_API virtual ~AGameMode();
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_34_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h_37_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AGameMode;
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// ********** End Class AGameMode ******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_GameMode_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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