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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/EngineClasses.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

829 lines
36 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
#include "AI/AISystemBase.h"
#include "AI/Navigation/AvoidanceManager.h"
#include "AI/Navigation/NavAgentInterface.h"
#include "AI/Navigation/NavAgentSelector.h"
#include "AI/Navigation/NavAreaBase.h"
#include "AI/Navigation/NavCollisionBase.h"
#include "AI/Navigation/NavDataGatheringMode.h"
#include "AI/Navigation/NavEdgeProviderInterface.h"
#include "AI/Navigation/NavigationAvoidanceTypes.h"
#include "AI/Navigation/NavigationDataChunk.h"
#include "AI/Navigation/NavigationDataInterface.h"
#include "AI/Navigation/NavigationDataResolution.h"
#include "AI/Navigation/NavigationInvokerInterface.h"
#include "AI/Navigation/NavigationInvokerPriority.h"
#include "AI/Navigation/NavigationTypes.h"
#include "AI/Navigation/NavLinkDefinition.h"
#include "AI/Navigation/NavPathObserverInterface.h"
#include "AI/Navigation/NavRelevantInterface.h"
#include "AI/Navigation/PathFollowingAgentInterface.h"
#include "AI/NavigationSystemBase.h"
#include "AI/NavigationSystemConfig.h"
#include "Animation/AimOffsetBlendSpace.h"
#include "Animation/AimOffsetBlendSpace1D.h"
#include "Animation/AnimationAsset.h"
#include "Animation/AnimationAssetExtensions.h"
#include "Animation/AnimationRecordingSettings.h"
#include "Animation/AnimationSettings.h"
#include "Animation/AnimationTypes.h"
#include "Animation/AnimBank.h"
#include "Animation/AnimBlueprint.h"
#include "Animation/AnimBlueprintGeneratedClass.h"
#include "Animation/AnimBoneCompressionCodec.h"
#include "Animation/AnimBoneCompressionSettings.h"
#include "Animation/AnimClassInterface.h"
#include "Animation/AnimComposite.h"
#include "Animation/AnimCompositeBase.h"
#include "Animation/AnimCompress.h"
#include "Animation/AnimCompress_BitwiseCompressOnly.h"
#include "Animation/AnimCompress_LeastDestructive.h"
#include "Animation/AnimCompress_PerTrackCompression.h"
#include "Animation/AnimCompress_RemoveEverySecondKey.h"
#include "Animation/AnimCompress_RemoveLinearKeys.h"
#include "Animation/AnimCompress_RemoveTrivialKeys.h"
#include "Animation/AnimCurveCompressionCodec.h"
#include "Animation/AnimCurveCompressionCodec_CompressedRichCurve.h"
#include "Animation/AnimCurveCompressionCodec_UniformIndexable.h"
#include "Animation/AnimCurveCompressionCodec_UniformlySampled.h"
#include "Animation/AnimCurveCompressionSettings.h"
#include "Animation/AnimData/AnimDataModel.h"
#include "Animation/AnimData/AnimDataNotifications.h"
#include "Animation/AnimData/AttributeIdentifier.h"
#include "Animation/AnimData/BoneMaskFilter.h"
#include "Animation/AnimData/CurveIdentifier.h"
#include "Animation/AnimData/IAnimationDataController.h"
#include "Animation/AnimData/IAnimationDataModel.h"
#include "Animation/AnimEnums.h"
#include "Animation/AnimExecutionContext.h"
#include "Animation/AnimInertializationRequest.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimLayerInterface.h"
#include "Animation/AnimLinkableElement.h"
#include "Animation/AnimMetaData.h"
#include "Animation/AnimMontage.h"
#include "Animation/AnimNode_ApplyMeshSpaceAdditive.h"
#include "Animation/AnimNode_AssetPlayerBase.h"
#include "Animation/AnimNode_CustomProperty.h"
#include "Animation/AnimNode_DeadBlending.h"
#include "Animation/AnimNode_Inertialization.h"
#include "Animation/AnimNode_LinkedAnimGraph.h"
#include "Animation/AnimNode_LinkedAnimLayer.h"
#include "Animation/AnimNode_LinkedInputPose.h"
#include "Animation/AnimNode_RelevantAssetPlayerBase.h"
#include "Animation/AnimNode_Root.h"
#include "Animation/AnimNode_SaveCachedPose.h"
#include "Animation/AnimNode_SequencePlayer.h"
#include "Animation/AnimNode_StateMachine.h"
#include "Animation/AnimNode_TransitionPoseEvaluator.h"
#include "Animation/AnimNode_TransitionResult.h"
#include "Animation/AnimNode_UseCachedPose.h"
#include "Animation/AnimNodeBase.h"
#include "Animation/AnimNodeFunctionRef.h"
#include "Animation/AnimNodeReference.h"
#include "Animation/AnimNodeSpaceConversions.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "Animation/AnimNotifies/AnimNotify_PauseClothingSimulation.h"
#include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h"
#include "Animation/AnimNotifies/AnimNotify_PlaySound.h"
#include "Animation/AnimNotifies/AnimNotify_ResetClothingSimulation.h"
#include "Animation/AnimNotifies/AnimNotify_ResetDynamics.h"
#include "Animation/AnimNotifies/AnimNotify_ResumeClothingSimulation.h"
#include "Animation/AnimNotifies/AnimNotifyState.h"
#include "Animation/AnimNotifies/AnimNotifyState_DisableRootMotion.h"
#include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h"
#include "Animation/AnimNotifies/AnimNotifyState_Trail.h"
#include "Animation/AnimSequence.h"
#include "Animation/AnimSequenceBase.h"
#include "Animation/AnimSet.h"
#include "Animation/AnimSingleNodeInstance.h"
#include "Animation/AnimSlotEvaluationPose.h"
#include "Animation/AnimStateMachineTypes.h"
#include "Animation/AnimStreamable.h"
#include "Animation/AssetMappingTable.h"
#include "Animation/AttributeCurve.h"
#include "Animation/BlendProfile.h"
#include "Animation/BlendSpace.h"
#include "Animation/BlendSpace1D.h"
#include "Animation/BuiltInAttributeTypes.h"
#include "Animation/CurveSourceInterface.h"
#include "Animation/CustomAttributes.h"
#include "Animation/InputScaleBias.h"
#include "Animation/MeshDeformer.h"
#include "Animation/MeshDeformerInstance.h"
#include "Animation/MeshDeformerProducer.h"
#include "Animation/MirrorDataTable.h"
#include "Animation/MorphTarget.h"
#include "Animation/PoseAsset.h"
#include "Animation/PreviewAssetAttachComponent.h"
#include "Animation/SkeletalMeshActor.h"
#include "Animation/Skeleton.h"
#include "Animation/SmartName.h"
#include "Animation/TimeStretchCurve.h"
#include "Animation/VariableFrameStrippingSettings.h"
#include "Atmosphere/AtmosphericFog.h"
#include "Atmosphere/AtmosphericFogComponent.h"
#include "Audio/ActorSoundParameterInterface.h"
#include "Camera/CameraActor.h"
#include "Camera/CameraComponent.h"
#include "Camera/CameraLensEffectInterface.h"
#include "Camera/CameraModifier.h"
#include "Camera/CameraModifier_CameraShake.h"
#include "Camera/CameraShakeBase.h"
#include "Camera/CameraShakeSourceActor.h"
#include "Camera/CameraShakeSourceComponent.h"
#include "Camera/CameraStackTypes.h"
#include "Camera/CameraTypes.h"
#include "Camera/PlayerCameraManager.h"
#include "Commandlets/Commandlet.h"
#include "Commandlets/PluginCommandlet.h"
#include "Commandlets/SmokeTestCommandlet.h"
#include "Components/ActorComponent.h"
#include "Components/ApplicationLifecycleComponent.h"
#include "Components/ArrowComponent.h"
#include "Components/AudioComponent.h"
#include "Components/BillboardComponent.h"
#include "Components/BoundsCopyComponent.h"
#include "Components/BoxComponent.h"
#include "Components/BoxReflectionCaptureComponent.h"
#include "Components/BrushComponent.h"
#include "Components/CapsuleComponent.h"
#include "Components/ChildActorComponent.h"
#include "Components/DecalComponent.h"
#include "Components/DirectionalLightComponent.h"
#include "Components/DrawFrustumComponent.h"
#include "Components/DrawSphereComponent.h"
#include "Components/ExponentialHeightFogComponent.h"
#include "Components/ForceFeedbackComponent.h"
#include "Components/HeterogeneousVolumeComponent.h"
#include "Components/HierarchicalInstancedStaticMeshComponent.h"
#include "Components/InputComponent.h"
#include "Components/InstancedSkinnedMeshComponent.h"
#include "Components/InstancedStaticMeshComponent.h"
#include "Components/InterpToMovementComponent.h"
#include "Components/LightComponent.h"
#include "Components/LightComponentBase.h"
#include "Components/LightmassPortalComponent.h"
#include "Components/LineBatchComponent.h"
#include "Components/LocalFogVolumeComponent.h"
#include "Components/LocalLightComponent.h"
#include "Components/LODSyncComponent.h"
#include "Components/MaterialBillboardComponent.h"
#include "Components/MeshComponent.h"
#include "Components/ModelComponent.h"
#include "Components/PawnNoiseEmitterComponent.h"
#include "Components/PlanarReflectionComponent.h"
#include "Components/PlaneReflectionCaptureComponent.h"
#include "Components/PlatformEventsComponent.h"
#include "Components/PointLightComponent.h"
#include "Components/PoseableMeshComponent.h"
#include "Components/PostProcessComponent.h"
#include "Components/PrimitiveComponent.h"
#include "Components/RectLightComponent.h"
#include "Components/ReflectionCaptureComponent.h"
#include "Components/RuntimeVirtualTextureComponent.h"
#include "Components/SceneCaptureComponent.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Components/SceneCaptureComponentCube.h"
#include "Components/SceneComponent.h"
#include "Components/ShapeComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/SkinnedMeshComponent.h"
#include "Components/SkyAtmosphereComponent.h"
#include "Components/SkyLightComponent.h"
#include "Components/SphereComponent.h"
#include "Components/SphereReflectionCaptureComponent.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
#include "Components/SpotLightComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Components/StereoLayerComponent.h"
#include "Components/TextRenderComponent.h"
#include "Components/TimelineComponent.h"
#include "Components/VectorFieldComponent.h"
#include "Components/VolumetricCloudComponent.h"
#include "Components/WindDirectionalSourceComponent.h"
#include "Components/WorldPartitionStreamingSourceComponent.h"
#include "Curves/CurveBase.h"
#include "Curves/CurveEdPresetCurve.h"
#include "Curves/CurveFloat.h"
#include "Curves/CurveLinearColor.h"
#include "Curves/CurveLinearColorAtlas.h"
#include "Curves/CurveVector.h"
#include "Curves/IndexedCurve.h"
#include "Curves/IntegralCurve.h"
#include "Curves/KeyHandle.h"
#include "Curves/NameCurve.h"
#include "Curves/RealCurve.h"
#include "Curves/RichCurve.h"
#include "Curves/SimpleCurve.h"
#include "Curves/Spline.h"
#include "Curves/StringCurve.h"
#include "DataDrivenCVars/DataDrivenCVars.h"
#include "Debug/DebugDrawComponent.h"
#include "Debug/DebugDrawService.h"
#include "Debug/ReporterBase.h"
#include "Debug/ReporterGraph.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "DeviceProfiles/DeviceProfileFragment.h"
#include "DeviceProfiles/DeviceProfileManager.h"
#include "DeviceProfiles/DeviceProfileMatching.h"
#include "Distributions/Distribution.h"
#include "Distributions/DistributionFloat.h"
#include "Distributions/DistributionFloatConstant.h"
#include "Distributions/DistributionFloatConstantCurve.h"
#include "Distributions/DistributionFloatParameterBase.h"
#include "Distributions/DistributionFloatParticleParameter.h"
#include "Distributions/DistributionFloatUniform.h"
#include "Distributions/DistributionFloatUniformCurve.h"
#include "Distributions/DistributionVector.h"
#include "Distributions/DistributionVectorConstant.h"
#include "Distributions/DistributionVectorConstantCurve.h"
#include "Distributions/DistributionVectorParameterBase.h"
#include "Distributions/DistributionVectorParticleParameter.h"
#include "Distributions/DistributionVectorUniform.h"
#include "Distributions/DistributionVectorUniformCurve.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphNode_Documentation.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraph/EdGraphSchema.h"
#include "EditorFramework/AssetImportData.h"
#include "EditorFramework/ThumbnailInfo.h"
#include "Engine/ActorChannel.h"
#include "Engine/ActorInstanceHandle.h"
#include "Engine/ActorInstanceManagerInterface.h"
#include "Engine/AssetManager.h"
#include "Engine/AssetManagerSettings.h"
#include "Engine/AssetManagerTypes.h"
#include "Engine/AssetUserData.h"
#include "Engine/Attenuation.h"
#include "Engine/AutoDestroySubsystem.h"
#include "Engine/BlendableInterface.h"
#include "Engine/BlockingVolume.h"
#include "Engine/Blueprint.h"
#include "Engine/BlueprintCore.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "Engine/BookMark.h"
#include "Engine/BookMark2D.h"
#include "Engine/BookmarkBase.h"
#include "Engine/BoxReflectionCapture.h"
#include "Engine/Brush.h"
#include "Engine/BrushBuilder.h"
#include "Engine/BrushShape.h"
#include "Engine/CancellableAsyncAction.h"
#include "Engine/Canvas.h"
#include "Engine/CanvasRenderTarget2D.h"
#include "Engine/Channel.h"
#include "Engine/ChildConnection.h"
#include "Engine/CloudStorageBase.h"
#include "Engine/CollisionProfile.h"
#include "Engine/ComponentDelegateBinding.h"
#include "Engine/CompositeCurveTable.h"
#include "Engine/CompositeDataTable.h"
#include "Engine/Console.h"
#include "Engine/ControlChannel.h"
#include "Engine/CoreSettings.h"
#include "Engine/CullDistanceVolume.h"
#include "Engine/CurveTable.h"
#include "Engine/DamageEvents.h"
#include "Engine/DataAsset.h"
#include "Engine/DataTable.h"
#include "Engine/DebugCameraController.h"
#include "Engine/DebugCameraControllerSettings.h"
#include "Engine/DebugCameraHUD.h"
#include "Engine/DebugDisplayProperty.h"
#include "Engine/DecalActor.h"
#include "Engine/DemoNetConnection.h"
#include "Engine/DemoNetDriver.h"
#include "Engine/DemoPendingNetGame.h"
#include "Engine/DirectionalLight.h"
#include "Engine/DocumentationActor.h"
#include "Engine/DPICustomScalingRule.h"
#include "Engine/DynamicBlueprintBinding.h"
#include "Engine/Engine.h"
#include "Engine/EngineBaseTypes.h"
#include "Engine/EngineCustomTimeStep.h"
#include "Engine/EngineTypes.h"
#include "Engine/ExponentialHeightFog.h"
#include "Engine/Font.h"
#include "Engine/FontFace.h"
#include "Engine/FontImportOptions.h"
#include "Engine/GameEngine.h"
#include "Engine/GameInstance.h"
#include "Engine/GameViewportClient.h"
#include "Engine/GeneratedBlueprintDelegateBinding.h"
#include "Engine/GeneratedMeshAreaLight.h"
#include "Engine/HitResult.h"
#include "Engine/HLODProxy.h"
#include "Engine/ImportantToggleSettingInterface.h"
#include "Engine/InGameAdManager.h"
#include "Engine/InheritableComponentHandler.h"
#include "Engine/InputActionDelegateBinding.h"
#include "Engine/InputAxisDelegateBinding.h"
#include "Engine/InputAxisKeyDelegateBinding.h"
#include "Engine/InputDelegateBinding.h"
#include "Engine/InputKeyDelegateBinding.h"
#include "Engine/InputTouchDelegateBinding.h"
#include "Engine/InputVectorAxisDelegateBinding.h"
#include "Engine/InterpCurveEdSetup.h"
#include "Engine/IntSerialization.h"
#include "Engine/LatentActionManager.h"
#include "Engine/Level.h"
#include "Engine/LevelActorContainer.h"
#include "Engine/LevelBounds.h"
#include "Engine/LevelScriptActor.h"
#include "Engine/LevelScriptBlueprint.h"
#include "Engine/LevelStreaming.h"
#include "Engine/LevelStreamingAlwaysLoaded.h"
#include "Engine/LevelStreamingDynamic.h"
#include "Engine/LevelStreamingPersistent.h"
#include "Engine/LevelStreamingVolume.h"
#include "Engine/Light.h"
#include "Engine/LightMapTexture2D.h"
#include "Engine/LocalFogVolume.h"
#include "Engine/LocalPlayer.h"
#include "Engine/LODActor.h"
#include "Engine/MapBuildDataRegistry.h"
#include "Engine/MaterialMerging.h"
#include "Engine/MemberReference.h"
#include "Engine/MeshMergeCullingVolume.h"
#include "Engine/MeshSimplificationSettings.h"
#include "Engine/MicroTransactionBase.h"
#include "Engine/NaniteAssemblyData.h"
#include "Engine/NavigationObjectBase.h"
#include "Engine/NetConnection.h"
#include "Engine/NetDriver.h"
#include "Engine/NetSerialization.h"
#include "Engine/NetworkSettings.h"
#include "Engine/NeuralProfile.h"
#include "Engine/Note.h"
#include "Engine/ObjectLibrary.h"
#include "Engine/ObjectReferencer.h"
#include "Engine/OverlapResult.h"
#include "Engine/PackageMapClient.h"
#include "Engine/PendingNetGame.h"
#include "Engine/PlanarReflection.h"
#include "Engine/PlaneReflectionCapture.h"
#include "Engine/PlatformInterfaceBase.h"
#include "Engine/PlatformInterfaceWebResponse.h"
#include "Engine/Player.h"
#include "Engine/PlayerStartPIE.h"
#include "Engine/PointLight.h"
#include "Engine/Polys.h"
#include "Engine/PoseWatch.h"
#include "Engine/PostProcessVolume.h"
#include "Engine/PreviewMeshCollection.h"
#include "Engine/PrimaryAssetLabel.h"
#include "Engine/ProxyLODMeshSimplificationSettings.h"
#include "Engine/RectLight.h"
#include "Engine/ReflectionCapture.h"
#include "Engine/RendererSettings.h"
#include "Engine/ReplicatedState.h"
#include "Engine/ReplicationDriver.h"
#include "Engine/RuntimeOptionsBase.h"
#include "Engine/Scene.h"
#include "Engine/SceneCapture.h"
#include "Engine/SceneCapture2D.h"
#include "Engine/SceneCaptureCube.h"
#include "Engine/ScriptViewportClient.h"
#include "Engine/SCS_Node.h"
#include "Engine/ServerStatReplicator.h"
#include "Engine/ShadowMapTexture2D.h"
#include "Engine/SimpleConstructionScript.h"
#include "Engine/SkeletalMesh.h"
#include "Engine/SkeletalMeshEditorData.h"
#include "Engine/SkeletalMeshLODSettings.h"
#include "Engine/SkeletalMeshSampling.h"
#include "Engine/SkeletalMeshSimplificationSettings.h"
#include "Engine/SkeletalMeshSocket.h"
#include "Engine/SkeletalMeshSourceModel.h"
#include "Engine/SkinnedAsset.h"
#include "Engine/SkinnedAssetCommon.h"
#include "Engine/SkyLight.h"
#include "Engine/SoftWorldReference.h"
#include "Engine/SpecularProfile.h"
#include "Engine/SphereReflectionCapture.h"
#include "Engine/SplineMeshActor.h"
#include "Engine/SplineMeshComponentDescriptor.h"
#include "Engine/SpotLight.h"
#include "Engine/SpringInterpolator.h"
#include "Engine/StaticMesh.h"
#include "Engine/StaticMeshActor.h"
#include "Engine/StaticMeshSocket.h"
#include "Engine/StaticMeshSourceData.h"
#include "Engine/StreamableRenderAsset.h"
#include "Engine/SubsurfaceProfile.h"
#include "Engine/SystemTimeTimecodeProvider.h"
#include "Engine/TargetPoint.h"
#include "Engine/TextRenderActor.h"
#include "Engine/Texture.h"
#include "Engine/Texture2D.h"
#include "Engine/Texture2DArray.h"
#include "Engine/Texture2DDynamic.h"
#include "Engine/TextureAllMipDataProviderFactory.h"
#include "Engine/TextureCollection.h"
#include "Engine/TextureCube.h"
#include "Engine/TextureCubeArray.h"
#include "Engine/TextureDefines.h"
#include "Engine/TextureLightProfile.h"
#include "Engine/TextureLODSettings.h"
#include "Engine/TextureMipDataProviderFactory.h"
#include "Engine/TextureRenderTarget.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/TextureRenderTarget2DArray.h"
#include "Engine/TextureRenderTargetCube.h"
#include "Engine/TextureRenderTargetVolume.h"
#include "Engine/TextureStreamingTypes.h"
#include "Engine/TimecodeProvider.h"
#include "Engine/TimelineTemplate.h"
#include "Engine/TimerHandle.h"
#include "Engine/TriggerBase.h"
#include "Engine/TriggerBox.h"
#include "Engine/TriggerCapsule.h"
#include "Engine/TriggerSphere.h"
#include "Engine/TriggerVolume.h"
#include "Engine/TwitterIntegrationBase.h"
#include "Engine/UserDefinedEnum.h"
#include "Engine/UserInterfaceSettings.h"
#include "Engine/ViewportSplitScreen.h"
#include "Engine/ViewportStatsSubsystem.h"
#include "Engine/VirtualTextureCollection.h"
#include "Engine/VoiceChannel.h"
#include "Engine/VolumeTexture.h"
#include "Engine/WindDirectionalSource.h"
#include "Engine/World.h"
#include "Engine/WorldComposition.h"
#include "Exporters/Exporter.h"
#include "GameFramework/Actor.h"
#include "GameFramework/AsyncActionHandleSaveGame.h"
#include "GameFramework/CameraBlockingVolume.h"
#include "GameFramework/Character.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "GameFramework/CharacterMovementReplication.h"
#include "GameFramework/CheatManager.h"
#include "GameFramework/Controller.h"
#include "GameFramework/DamageType.h"
#include "GameFramework/DebugTextInfo.h"
#include "GameFramework/DefaultPawn.h"
#include "GameFramework/DefaultPhysicsVolume.h"
#include "GameFramework/EngineMessage.h"
#include "GameFramework/FloatingPawnMovement.h"
#include "GameFramework/ForceFeedbackAttenuation.h"
#include "GameFramework/ForceFeedbackEffect.h"
#include "GameFramework/ForceFeedbackParameters.h"
#include "GameFramework/GameMode.h"
#include "GameFramework/GameModeBase.h"
#include "GameFramework/GameNetworkManager.h"
#include "GameFramework/GameSession.h"
#include "GameFramework/GameState.h"
#include "GameFramework/GameStateBase.h"
#include "GameFramework/GameUserSettings.h"
#include "GameFramework/HUD.h"
#include "GameFramework/Info.h"
#include "GameFramework/InputDeviceLibrary.h"
#include "GameFramework/InputDeviceProperties.h"
#include "GameFramework/InputDevicePropertyHandle.h"
#include "GameFramework/InputDeviceSubsystem.h"
#include "GameFramework/InputSettings.h"
#include "GameFramework/KillZVolume.h"
#include "GameFramework/LightWeightInstanceBlueprintFunctionLibrary.h"
#include "GameFramework/LightWeightInstanceManager.h"
#include "GameFramework/LightWeightInstanceStaticMeshManager.h"
#include "GameFramework/LocalMessage.h"
#include "GameFramework/MovementComponent.h"
#include "GameFramework/NavMovementComponent.h"
#include "GameFramework/NavMovementInterface.h"
#include "GameFramework/OnlineReplStructs.h"
#include "GameFramework/OnlineSession.h"
#include "GameFramework/PainCausingVolume.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PawnMovementComponent.h"
#include "GameFramework/PhysicsVolume.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/PlayerInput.h"
#include "GameFramework/PlayerMuteList.h"
#include "GameFramework/PlayerStart.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "GameFramework/RootMotionSource.h"
#include "GameFramework/RotatingMovementComponent.h"
#include "GameFramework/SaveGame.h"
#include "GameFramework/SpectatorPawn.h"
#include "GameFramework/SpectatorPawnMovement.h"
#include "GameFramework/SpringArmComponent.h"
#include "GameFramework/TouchInterface.h"
#include "GameFramework/UpdateLevelVisibilityLevelInfo.h"
#include "GameFramework/Volume.h"
#include "GameFramework/WorldSettings.h"
#include "Haptics/HapticFeedbackEffect_Base.h"
#include "Haptics/HapticFeedbackEffect_Buffer.h"
#include "Haptics/HapticFeedbackEffect_Curve.h"
#include "Haptics/HapticFeedbackEffect_SoundWave.h"
#include "Interfaces/Interface_ActorSubobject.h"
#include "Interfaces/Interface_AssetUserData.h"
#include "Interfaces/Interface_AsyncCompilation.h"
#include "Interfaces/Interface_BoneReferenceSkeletonProvider.h"
#include "Interfaces/Interface_CollisionDataProvider.h"
#include "Interfaces/Interface_PostProcessVolume.h"
#include "Interfaces/Interface_PreviewMeshProvider.h"
#include "Interfaces/IPhysicsComponent.h"
#include "Interfaces/NetworkPredictionInterface.h"
#include "Interfaces/ReplicatedObjectInterface.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Kismet/BlueprintInstancedStructLibrary.h"
#include "Kismet/BlueprintMapLibrary.h"
#include "Kismet/BlueprintPathsLibrary.h"
#include "Kismet/BlueprintPlatformLibrary.h"
#include "Kismet/BlueprintSetLibrary.h"
#include "Kismet/BlueprintSpringMathLibrary.h"
#include "Kismet/DataTableFunctionLibrary.h"
#include "Kismet/GameplayStatics.h"
#include "Kismet/GameplayStaticsTypes.h"
#include "Kismet/ImportanceSamplingLibrary.h"
#include "Kismet/KismetArrayLibrary.h"
#include "Kismet/KismetGuidLibrary.h"
#include "Kismet/KismetInputLibrary.h"
#include "Kismet/KismetInternationalizationLibrary.h"
#include "Kismet/KismetMaterialLibrary.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetNodeHelperLibrary.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "Kismet/KismetStringLibrary.h"
#include "Kismet/KismetStringTableLibrary.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Kismet/KismetTextLibrary.h"
#include "Layers/Layer.h"
#include "Lightmass/LightmappedSurfaceCollection.h"
#include "Lightmass/LightmassCharacterIndirectDetailVolume.h"
#include "Lightmass/LightmassImportanceVolume.h"
#include "Lightmass/LightmassPortal.h"
#include "Lightmass/LightmassPrimitiveSettingsObject.h"
#include "Lightmass/PrecomputedVisibilityOverrideVolume.h"
#include "Lightmass/PrecomputedVisibilityVolume.h"
#include "Lightmass/VolumetricLightmapDensityVolume.h"
#include "MeshVertexPainter/MeshVertexPainter.h"
#include "MeshVertexPainter/MeshVertexPainterKismetLibrary.h"
#include "PacketHandlers/EngineHandlerComponentFactory.h"
#include "Particles/Acceleration/ParticleModuleAcceleration.h"
#include "Particles/Acceleration/ParticleModuleAccelerationBase.h"
#include "Particles/Acceleration/ParticleModuleAccelerationConstant.h"
#include "Particles/Acceleration/ParticleModuleAccelerationDrag.h"
#include "Particles/Acceleration/ParticleModuleAccelerationDragScaleOverLife.h"
#include "Particles/Acceleration/ParticleModuleAccelerationOverLifetime.h"
#include "Particles/Attractor/ParticleModuleAttractorBase.h"
#include "Particles/Attractor/ParticleModuleAttractorLine.h"
#include "Particles/Attractor/ParticleModuleAttractorParticle.h"
#include "Particles/Attractor/ParticleModuleAttractorPoint.h"
#include "Particles/Attractor/ParticleModuleAttractorPointGravity.h"
#include "Particles/Beam/ParticleModuleBeamBase.h"
#include "Particles/Beam/ParticleModuleBeamModifier.h"
#include "Particles/Beam/ParticleModuleBeamNoise.h"
#include "Particles/Beam/ParticleModuleBeamSource.h"
#include "Particles/Beam/ParticleModuleBeamTarget.h"
#include "Particles/Camera/ParticleModuleCameraBase.h"
#include "Particles/Camera/ParticleModuleCameraOffset.h"
#include "Particles/Collision/ParticleModuleCollision.h"
#include "Particles/Collision/ParticleModuleCollisionBase.h"
#include "Particles/Collision/ParticleModuleCollisionGPU.h"
#include "Particles/Color/ParticleModuleColor.h"
#include "Particles/Color/ParticleModuleColor_Seeded.h"
#include "Particles/Color/ParticleModuleColorBase.h"
#include "Particles/Color/ParticleModuleColorOverLife.h"
#include "Particles/Color/ParticleModuleColorScaleOverLife.h"
#include "Particles/Emitter.h"
#include "Particles/EmitterCameraLensEffectBase.h"
#include "Particles/Event/ParticleModuleEventBase.h"
#include "Particles/Event/ParticleModuleEventGenerator.h"
#include "Particles/Event/ParticleModuleEventReceiverBase.h"
#include "Particles/Event/ParticleModuleEventReceiverKillParticles.h"
#include "Particles/Event/ParticleModuleEventReceiverSpawn.h"
#include "Particles/Event/ParticleModuleEventSendToGame.h"
#include "Particles/Kill/ParticleModuleKillBase.h"
#include "Particles/Kill/ParticleModuleKillBox.h"
#include "Particles/Kill/ParticleModuleKillHeight.h"
#include "Particles/Lifetime/ParticleModuleLifetime.h"
#include "Particles/Lifetime/ParticleModuleLifetime_Seeded.h"
#include "Particles/Lifetime/ParticleModuleLifetimeBase.h"
#include "Particles/Light/ParticleModuleLight.h"
#include "Particles/Light/ParticleModuleLight_Seeded.h"
#include "Particles/Light/ParticleModuleLightBase.h"
#include "Particles/Location/ParticleModuleLocation.h"
#include "Particles/Location/ParticleModuleLocation_Seeded.h"
#include "Particles/Location/ParticleModuleLocationBase.h"
#include "Particles/Location/ParticleModuleLocationBoneSocket.h"
#include "Particles/Location/ParticleModuleLocationDirect.h"
#include "Particles/Location/ParticleModuleLocationEmitter.h"
#include "Particles/Location/ParticleModuleLocationEmitterDirect.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveBase.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveCylinder_Seeded.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveSphere_Seeded.h"
#include "Particles/Location/ParticleModuleLocationPrimitiveTriangle.h"
#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"
#include "Particles/Location/ParticleModuleLocationWorldOffset.h"
#include "Particles/Location/ParticleModuleLocationWorldOffset_Seeded.h"
#include "Particles/Location/ParticleModuleSourceMovement.h"
#include "Particles/Material/ParticleModuleMaterialBase.h"
#include "Particles/Material/ParticleModuleMeshMaterial.h"
#include "Particles/Modules/Location/ParticleModulePivotOffset.h"
#include "Particles/Orbit/ParticleModuleOrbit.h"
#include "Particles/Orbit/ParticleModuleOrbitBase.h"
#include "Particles/Orientation/ParticleModuleOrientationAxisLock.h"
#include "Particles/Orientation/ParticleModuleOrientationBase.h"
#include "Particles/Parameter/ParticleModuleParameterBase.h"
#include "Particles/Parameter/ParticleModuleParameterDynamic.h"
#include "Particles/Parameter/ParticleModuleParameterDynamic_Seeded.h"
#include "Particles/ParticleEmitter.h"
#include "Particles/ParticleEventManager.h"
#include "Particles/ParticleLODLevel.h"
#include "Particles/ParticleModule.h"
#include "Particles/ParticleModuleRequired.h"
#include "Particles/ParticleSpriteEmitter.h"
#include "Particles/ParticleSystem.h"
#include "Particles/ParticleSystemComponent.h"
#include "Particles/ParticleSystemManager.h"
#include "Particles/ParticleSystemReplay.h"
#include "Particles/Rotation/ParticleModuleMeshRotation.h"
#include "Particles/Rotation/ParticleModuleMeshRotation_Seeded.h"
#include "Particles/Rotation/ParticleModuleRotation.h"
#include "Particles/Rotation/ParticleModuleRotation_Seeded.h"
#include "Particles/Rotation/ParticleModuleRotationBase.h"
#include "Particles/Rotation/ParticleModuleRotationOverLifetime.h"
#include "Particles/RotationRate/ParticleModuleMeshRotationRate.h"
#include "Particles/RotationRate/ParticleModuleMeshRotationRate_Seeded.h"
#include "Particles/RotationRate/ParticleModuleMeshRotationRateMultiplyLife.h"
#include "Particles/RotationRate/ParticleModuleMeshRotationRateOverLife.h"
#include "Particles/RotationRate/ParticleModuleRotationRate.h"
#include "Particles/RotationRate/ParticleModuleRotationRate_Seeded.h"
#include "Particles/RotationRate/ParticleModuleRotationRateBase.h"
#include "Particles/RotationRate/ParticleModuleRotationRateMultiplyLife.h"
#include "Particles/Size/ParticleModuleSize.h"
#include "Particles/Size/ParticleModuleSize_Seeded.h"
#include "Particles/Size/ParticleModuleSizeBase.h"
#include "Particles/Size/ParticleModuleSizeMultiplyLife.h"
#include "Particles/Size/ParticleModuleSizeScale.h"
#include "Particles/Size/ParticleModuleSizeScaleBySpeed.h"
#include "Particles/Spawn/ParticleModuleSpawn.h"
#include "Particles/Spawn/ParticleModuleSpawnBase.h"
#include "Particles/Spawn/ParticleModuleSpawnPerUnit.h"
#include "Particles/SubUV/ParticleModuleSubUV.h"
#include "Particles/SubUV/ParticleModuleSubUVBase.h"
#include "Particles/SubUV/ParticleModuleSubUVMovie.h"
#include "Particles/SubUVAnimation.h"
#include "Particles/Trail/ParticleModuleTrailBase.h"
#include "Particles/Trail/ParticleModuleTrailSource.h"
#include "Particles/TypeData/ParticleModuleTypeDataAnimTrail.h"
#include "Particles/TypeData/ParticleModuleTypeDataBase.h"
#include "Particles/TypeData/ParticleModuleTypeDataBeam2.h"
#include "Particles/TypeData/ParticleModuleTypeDataGpu.h"
#include "Particles/TypeData/ParticleModuleTypeDataMesh.h"
#include "Particles/TypeData/ParticleModuleTypeDataRibbon.h"
#include "Particles/VectorField/ParticleModuleVectorFieldBase.h"
#include "Particles/VectorField/ParticleModuleVectorFieldGlobal.h"
#include "Particles/VectorField/ParticleModuleVectorFieldLocal.h"
#include "Particles/VectorField/ParticleModuleVectorFieldRotation.h"
#include "Particles/VectorField/ParticleModuleVectorFieldRotationRate.h"
#include "Particles/VectorField/ParticleModuleVectorFieldScale.h"
#include "Particles/VectorField/ParticleModuleVectorFieldScaleOverLife.h"
#include "Particles/Velocity/ParticleModuleVelocity.h"
#include "Particles/Velocity/ParticleModuleVelocity_Seeded.h"
#include "Particles/Velocity/ParticleModuleVelocityBase.h"
#include "Particles/Velocity/ParticleModuleVelocityCone.h"
#include "Particles/Velocity/ParticleModuleVelocityInheritParent.h"
#include "Particles/Velocity/ParticleModuleVelocityOverLifetime.h"
#include "Particles/WorldPSCPool.h"
#include "PhysicalMaterials/PhysicalMaterialMask.h"
#include "PhysicsEngine/AggregateGeom.h"
#include "PhysicsEngine/BodyInstance.h"
#include "PhysicsEngine/BodySetup.h"
#include "PhysicsEngine/BoxElem.h"
#include "PhysicsEngine/ChaosBlueprintLibrary.h"
#include "PhysicsEngine/ClusterUnionActor.h"
#include "PhysicsEngine/ClusterUnionComponent.h"
#include "PhysicsEngine/ClusterUnionReplicatedProxyComponent.h"
#include "PhysicsEngine/ConstraintDrives.h"
#include "PhysicsEngine/ConstraintInstance.h"
#include "PhysicsEngine/ConstraintInstanceBlueprintLibrary.h"
#include "PhysicsEngine/ConstraintTypes.h"
#include "PhysicsEngine/ConvexElem.h"
#include "PhysicsEngine/ExternalSpatialAccelerationPayload.h"
#include "PhysicsEngine/LevelSetElem.h"
#include "PhysicsEngine/MLLevelSetElem.h"
#include "PhysicsEngine/MLLevelSetModelAndBonesBinningInfo.h"
#include "PhysicsEngine/PhysicalAnimationComponent.h"
#include "PhysicsEngine/PhysicsAsset.h"
#include "PhysicsEngine/PhysicsBodyInstanceOwnerInterface.h"
#include "PhysicsEngine/PhysicsCollisionHandler.h"
#include "PhysicsEngine/PhysicsConstraintActor.h"
#include "PhysicsEngine/PhysicsConstraintComponent.h"
#include "PhysicsEngine/PhysicsConstraintTemplate.h"
#include "PhysicsEngine/PhysicsHandleComponent.h"
#include "PhysicsEngine/PhysicsObjectBlueprintLibrary.h"
#include "PhysicsEngine/PhysicsSettings.h"
#include "PhysicsEngine/PhysicsSpringComponent.h"
#include "PhysicsEngine/PhysicsThruster.h"
#include "PhysicsEngine/PhysicsThrusterComponent.h"
#include "PhysicsEngine/RadialForceActor.h"
#include "PhysicsEngine/RadialForceComponent.h"
#include "PhysicsEngine/RigidBodyBase.h"
#include "PhysicsEngine/ShapeElem.h"
#include "PhysicsEngine/SkeletalBodySetup.h"
#include "PhysicsEngine/SkinnedLevelSetElem.h"
#include "PhysicsEngine/SkinnedTriangleMeshElem.h"
#include "PhysicsEngine/SphereElem.h"
#include "PhysicsEngine/SphylElem.h"
#include "PhysicsEngine/TaperedCapsuleElem.h"
#include "PhysicsField/PhysicsFieldComponent.h"
#include "Slate/ButtonStyleAsset.h"
#include "Slate/CheckboxStyleAsset.h"
#include "Slate/SlateBrushAsset.h"
#include "Sound/AmbientSound.h"
#include "Sound/AudioBus.h"
#include "Sound/AudioOutputTarget.h"
#include "Sound/AudioSettings.h"
#include "Sound/AudioVolume.h"
#include "Sound/DialogueSoundWaveProxy.h"
#include "Sound/DialogueTypes.h"
#include "Sound/DialogueVoice.h"
#include "Sound/DialogueWave.h"
#include "Sound/QuartzQuantizationUtilities.h"
#include "Sound/ReverbEffect.h"
#include "Sound/ReverbSettings.h"
#include "Sound/SoundAttenuation.h"
#include "Sound/SoundAttenuationEditorSettings.h"
#include "Sound/SoundBase.h"
#include "Sound/SoundClass.h"
#include "Sound/SoundConcurrency.h"
#include "Sound/SoundCue.h"
#include "Sound/SoundEffectPreset.h"
#include "Sound/SoundEffectSource.h"
#include "Sound/SoundEffectSubmix.h"
#include "Sound/SoundGroups.h"
#include "Sound/SoundMix.h"
#include "Sound/SoundModulationDestination.h"
#include "Sound/SoundNode.h"
#include "Sound/SoundNodeAssetReferencer.h"
#include "Sound/SoundNodeAttenuation.h"
#include "Sound/SoundNodeBranch.h"
#include "Sound/SoundNodeConcatenator.h"
#include "Sound/SoundNodeDelay.h"
#include "Sound/SoundNodeDialoguePlayer.h"
#include "Sound/SoundNodeDistanceCrossFade.h"
#include "Sound/SoundNodeDoppler.h"
#include "Sound/SoundNodeEnveloper.h"
#include "Sound/SoundNodeGroupControl.h"
#include "Sound/SoundNodeLooping.h"
#include "Sound/SoundNodeMature.h"
#include "Sound/SoundNodeMixer.h"
#include "Sound/SoundNodeModulator.h"
#include "Sound/SoundNodeModulatorContinuous.h"
#include "Sound/SoundNodeOscillator.h"
#include "Sound/SoundNodeParamCrossFade.h"
#include "Sound/SoundNodeQualityLevel.h"
#include "Sound/SoundNodeRandom.h"
#include "Sound/SoundNodeSoundClass.h"
#include "Sound/SoundNodeSwitch.h"
#include "Sound/SoundNodeWaveParam.h"
#include "Sound/SoundNodeWavePlayer.h"
#include "Sound/SoundSourceBus.h"
#include "Sound/SoundSourceBusSend.h"
#include "Sound/SoundSubmix.h"
#include "Sound/SoundSubmixSend.h"
#include "Sound/SoundTimecodeOffset.h"
#include "Sound/SoundWave.h"
#include "Sound/SoundWaveLoadingBehavior.h"
#include "Sound/SoundWaveProcedural.h"
#include "Sound/SoundWaveTimecodeInfo.h"
#include "Sound/StreamedAudioChunkSeekTable.h"
#include "SparseVolumeTexture/SparseVolumeTexture.h"
#include "Tests/AutomationTestSettings.h"
#include "Tests/TextPropertyTestObject.h"
#include "VectorField/VectorField.h"
#include "VectorField/VectorFieldAnimated.h"
#include "VectorField/VectorFieldStatic.h"
#include "VectorField/VectorFieldVolume.h"
#include "Vehicles/TireType.h"
#include "VisualLogger/VisualLoggerAutomationTests.h"
#include "VisualLogger/VisualLoggerKismetLibrary.h"
#include "VT/LightmapVirtualTexture.h"
#include "VT/MeshPaintVirtualTexture.h"
#include "VT/RuntimeVirtualTexture.h"
#include "VT/RuntimeVirtualTextureVolume.h"
#include "VT/VirtualTexture.h"
#include "VT/VirtualTextureAdapter.h"
#include "VT/VirtualTextureBuilder.h"
#include "VT/VirtualTextureBuildSettings.h"
#include "VT/VirtualTexturePoolConfig.h"