236 lines
11 KiB
C++
236 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Engine.h"
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#ifdef ENGINE_Engine_generated_h
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#error "Engine.generated.h already included, missing '#pragma once' in Engine.h"
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#endif
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#define ENGINE_Engine_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFullyLoadedPackagesInfo ******************************************
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struct Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_149_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFullyLoadedPackagesInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FFullyLoadedPackagesInfo;
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// ********** End ScriptStruct FFullyLoadedPackagesInfo ********************************************
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// ********** Begin ScriptStruct FLevelStreamingStatus *********************************************
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struct Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_180_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLevelStreamingStatus_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FLevelStreamingStatus;
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// ********** End ScriptStruct FLevelStreamingStatus ***********************************************
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// ********** Begin ScriptStruct FNetDriverDefinition **********************************************
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struct Z_Construct_UScriptStruct_FNetDriverDefinition_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_216_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNetDriverDefinition_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNetDriverDefinition;
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// ********** End ScriptStruct FNetDriverDefinition ************************************************
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// ********** Begin ScriptStruct FIrisNetDriverConfig **********************************************
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struct Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_249_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FIrisNetDriverConfig_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FIrisNetDriverConfig;
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// ********** End ScriptStruct FIrisNetDriverConfig ************************************************
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// ********** Begin ScriptStruct FNamedNetDriver ***************************************************
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struct Z_Construct_UScriptStruct_FNamedNetDriver_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_287_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FNamedNetDriver_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FNamedNetDriver;
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// ********** End ScriptStruct FNamedNetDriver *****************************************************
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// ********** Begin ScriptStruct FWorldContext *****************************************************
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struct Z_Construct_UScriptStruct_FWorldContext_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_335_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FWorldContext_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FWorldContext;
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// ********** End ScriptStruct FWorldContext *******************************************************
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// ********** Begin ScriptStruct FStatColorMapEntry ************************************************
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struct Z_Construct_UScriptStruct_FStatColorMapEntry_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_492_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStatColorMapEntry_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStatColorMapEntry;
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// ********** End ScriptStruct FStatColorMapEntry **************************************************
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// ********** Begin ScriptStruct FStatColorMapping *************************************************
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struct Z_Construct_UScriptStruct_FStatColorMapping_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_513_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStatColorMapping_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStatColorMapping;
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// ********** End ScriptStruct FStatColorMapping ***************************************************
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// ********** Begin ScriptStruct FDropNoteInfo *****************************************************
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struct Z_Construct_UScriptStruct_FDropNoteInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_537_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDropNoteInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDropNoteInfo;
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// ********** End ScriptStruct FDropNoteInfo *******************************************************
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// ********** Begin ScriptStruct FScreenMessageString **********************************************
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struct Z_Construct_UScriptStruct_FScreenMessageString_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_566_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FScreenMessageString_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FScreenMessageString;
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// ********** End ScriptStruct FScreenMessageString ************************************************
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// ********** Begin ScriptStruct FGameNameRedirect *************************************************
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struct Z_Construct_UScriptStruct_FGameNameRedirect_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_606_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameNameRedirect_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FGameNameRedirect;
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// ********** End ScriptStruct FGameNameRedirect ***************************************************
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// ********** Begin ScriptStruct FClassRedirect ****************************************************
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struct Z_Construct_UScriptStruct_FClassRedirect_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_619_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FClassRedirect_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FClassRedirect;
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// ********** End ScriptStruct FClassRedirect ******************************************************
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// ********** Begin ScriptStruct FStructRedirect ***************************************************
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struct Z_Construct_UScriptStruct_FStructRedirect_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_650_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStructRedirect_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FStructRedirect;
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// ********** End ScriptStruct FStructRedirect *****************************************************
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// ********** Begin ScriptStruct FPluginRedirect ***************************************************
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struct Z_Construct_UScriptStruct_FPluginRedirect_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_663_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPluginRedirect_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPluginRedirect;
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// ********** End ScriptStruct FPluginRedirect *****************************************************
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// ********** Begin Class UEngine ******************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UEngine, ENGINE_API)
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struct Z_Construct_UClass_UEngine_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UEngine_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \
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private: \
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static void StaticRegisterNativesUEngine(); \
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friend struct ::Z_Construct_UClass_UEngine_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UEngine_NoRegister(); \
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public: \
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DECLARE_CLASS2(UEngine, UObject, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Transient | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UEngine_NoRegister) \
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DECLARE_SERIALIZER(UEngine) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UEngine) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UEngine); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UEngine); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UEngine(UEngine&&) = delete; \
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UEngine(const UEngine&) = delete; \
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ENGINE_API virtual ~UEngine();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_707_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h_712_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UEngine;
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// ********** End Class UEngine ********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Engine_h
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// ********** Begin Enum EFullyLoadPackageType *****************************************************
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#define FOREACH_ENUM_EFULLYLOADPACKAGETYPE(op) \
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op(FULLYLOAD_Map) \
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op(FULLYLOAD_Game_PreLoadClass) \
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op(FULLYLOAD_Game_PostLoadClass) \
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op(FULLYLOAD_Always) \
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op(FULLYLOAD_Mutator)
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enum EFullyLoadPackageType : int;
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EFullyLoadPackageType>();
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// ********** End Enum EFullyLoadPackageType *******************************************************
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// ********** Begin Enum ETransitionType ***********************************************************
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#define FOREACH_ENUM_ETRANSITIONTYPE(op) \
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op(ETransitionType::None) \
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op(ETransitionType::Paused) \
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op(ETransitionType::Loading) \
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op(ETransitionType::Saving) \
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op(ETransitionType::Connecting) \
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op(ETransitionType::Precaching) \
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op(ETransitionType::WaitingToConnect)
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enum class ETransitionType : uint8;
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template<> struct TIsUEnumClass<ETransitionType> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETransitionType>();
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// ********** End Enum ETransitionType *************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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