78 lines
3.6 KiB
C++
78 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Distributions/DistributionFloat.h"
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#ifdef ENGINE_DistributionFloat_generated_h
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#error "DistributionFloat.generated.h already included, missing '#pragma once' in DistributionFloat.h"
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#endif
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#define ENGINE_DistributionFloat_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRawDistributionFloat *********************************************
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struct Z_Construct_UScriptStruct_FRawDistributionFloat_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRawDistributionFloat_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FRawDistribution Super;
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struct FRawDistributionFloat;
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// ********** End ScriptStruct FRawDistributionFloat ***********************************************
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// ********** Begin Class UDistributionFloat *******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(UDistributionFloat, ENGINE_API)
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struct Z_Construct_UClass_UDistributionFloat_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDistributionFloat_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \
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private: \
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static void StaticRegisterNativesUDistributionFloat(); \
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friend struct ::Z_Construct_UClass_UDistributionFloat_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDistributionFloat_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDistributionFloat, UDistribution, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDistributionFloat_NoRegister) \
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DECLARE_SERIALIZER(UDistributionFloat) \
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FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDistributionFloat) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDistributionFloat); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDistributionFloat); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDistributionFloat(UDistributionFloat&&) = delete; \
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UDistributionFloat(const UDistributionFloat&) = delete; \
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ENGINE_API virtual ~UDistributionFloat();
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_101_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h_104_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDistributionFloat;
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// ********** End Class UDistributionFloat *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Distributions_DistributionFloat_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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