119 lines
5.9 KiB
C
119 lines
5.9 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "DeviceProfiles/DeviceProfileMatching.h"
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#ifdef ENGINE_DeviceProfileMatching_generated_h
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#error "DeviceProfileMatching.generated.h already included, missing '#pragma once' in DeviceProfileMatching.h"
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#endif
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#define ENGINE_DeviceProfileMatching_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSelectedFragmentProperties ***************************************
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struct Z_Construct_UScriptStruct_FSelectedFragmentProperties_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSelectedFragmentProperties_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSelectedFragmentProperties;
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// ********** End ScriptStruct FSelectedFragmentProperties *****************************************
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// ********** Begin ScriptStruct FDPMatchingIfCondition ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingIfCondition_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_44_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingIfCondition_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDPMatchingIfCondition;
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// ********** End ScriptStruct FDPMatchingIfCondition **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructBase *****************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_66_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDPMatchingRulestructBase;
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// ********** End ScriptStruct FDPMatchingRulestructBase *******************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructA ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructA_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_96_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructA_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestructA;
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// ********** End ScriptStruct FDPMatchingRulestructA **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructB ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructB_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_111_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructB_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestructB;
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// ********** End ScriptStruct FDPMatchingRulestructB **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructC ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructC_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_125_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructC_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestructC;
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// ********** End ScriptStruct FDPMatchingRulestructC **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructD ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructD_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_140_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructD_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestructD;
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// ********** End ScriptStruct FDPMatchingRulestructD **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestructE ********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestructE_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_155_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestructE_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestructE;
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// ********** End ScriptStruct FDPMatchingRulestructE **********************************************
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// ********** Begin ScriptStruct FDPMatchingRulestruct *********************************************
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struct Z_Construct_UScriptStruct_FDPMatchingRulestruct_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h_170_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDPMatchingRulestruct_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FDPMatchingRulestructBase Super;
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struct FDPMatchingRulestruct;
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// ********** End ScriptStruct FDPMatchingRulestruct ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_DeviceProfiles_DeviceProfileMatching_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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