Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DataLayerInstanceWithAsset.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

160 lines
9.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDataLayerInstanceWithAsset() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UDataLayerAsset_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstance();
ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset();
ENGINE_API UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UDataLayerInstanceWithAsset **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UDataLayerInstanceWithAsset;
UClass* UDataLayerInstanceWithAsset::GetPrivateStaticClass()
{
using TClass = UDataLayerInstanceWithAsset;
if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DataLayerInstanceWithAsset"),
Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton,
StaticRegisterNativesUDataLayerInstanceWithAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset_NoRegister()
{
return UDataLayerInstanceWithAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "AutoCollapseCategories", "Data Layer|Advanced Data Layer|Advanced" },
{ "AutoExpandCategories", "Data Layer|Editor Data Layer|Advanced|Runtime Data Layer|Editor Data Layer|Advanced|Runtime" },
{ "IncludePath", "WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataLayerAsset_MetaData[] = {
{ "Category", "Data Layer" },
{ "DisallowedClasses", "/Script/Engine.ExternalDataLayerAsset" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
{ "NativeConstTemplateArg", "" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsIncludedInActorFilterDefault_MetaData[] = {
{ "Category", "Data Layer|Actor Filter" },
{ "DisplayName", "Is Included" },
{ "ModuleRelativePath", "Public/WorldPartition/DataLayer/DataLayerInstanceWithAsset.h" },
{ "ToolTip", "Whether actors assigned to this DataLayer are included by default when used in a filter" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class UDataLayerInstanceWithAsset constinit property declarations **************
static const UECodeGen_Private::FObjectPropertyParams NewProp_DataLayerAsset;
#if WITH_EDITORONLY_DATA
static void NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsIncludedInActorFilterDefault;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UDataLayerInstanceWithAsset constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UDataLayerInstanceWithAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics
// ********** Begin Class UDataLayerInstanceWithAsset Property Definitions *************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset = { "DataLayerAsset", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDataLayerInstanceWithAsset, DataLayerAsset), Z_Construct_UClass_UDataLayerAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataLayerAsset_MetaData), NewProp_DataLayerAsset_MetaData) };
#if WITH_EDITORONLY_DATA
void Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit(void* Obj)
{
((UDataLayerInstanceWithAsset*)Obj)->bIsIncludedInActorFilterDefault = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault = { "bIsIncludedInActorFilterDefault", nullptr, (EPropertyFlags)0x0040000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDataLayerInstanceWithAsset), &Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsIncludedInActorFilterDefault_MetaData), NewProp_bIsIncludedInActorFilterDefault_MetaData) };
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_DataLayerAsset,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::NewProp_bIsIncludedInActorFilterDefault,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers) < 2048);
// ********** End Class UDataLayerInstanceWithAsset Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDataLayerInstance,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams = {
&UDataLayerInstanceWithAsset::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::PropPointers),
0,
0x000804A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::Class_MetaDataParams)
};
void UDataLayerInstanceWithAsset::StaticRegisterNativesUDataLayerInstanceWithAsset()
{
}
UClass* Z_Construct_UClass_UDataLayerInstanceWithAsset()
{
if (!Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton, Z_Construct_UClass_UDataLayerInstanceWithAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UDataLayerInstanceWithAsset.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDataLayerInstanceWithAsset);
UDataLayerInstanceWithAsset::~UDataLayerInstanceWithAsset() {}
// ********** End Class UDataLayerInstanceWithAsset ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UDataLayerInstanceWithAsset, UDataLayerInstanceWithAsset::StaticClass, TEXT("UDataLayerInstanceWithAsset"), &Z_Registration_Info_UClass_UDataLayerInstanceWithAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDataLayerInstanceWithAsset), 2683754277U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_129815305{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_DataLayer_DataLayerInstanceWithAsset_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS