Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/ContentBundleClient.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

48 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "WorldPartition/ContentBundle/ContentBundleClient.h"
#ifdef ENGINE_ContentBundleClient_generated_h
#error "ContentBundleClient.generated.h already included, missing '#pragma once' in ContentBundleClient.h"
#endif
#define ENGINE_ContentBundleClient_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ContentBundle_ContentBundleClient_h
// ********** Begin Enum EContentBundleClientState *************************************************
#define FOREACH_ENUM_ECONTENTBUNDLECLIENTSTATE(op) \
op(EContentBundleClientState::Unregistered) \
op(EContentBundleClientState::Registered) \
op(EContentBundleClientState::ContentInjectionRequested) \
op(EContentBundleClientState::ContentRemovalRequested) \
op(EContentBundleClientState::RegistrationFailed)
enum class EContentBundleClientState;
template<> struct TIsUEnumClass<EContentBundleClientState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EContentBundleClientState>();
// ********** End Enum EContentBundleClientState ***************************************************
// ********** Begin Enum EWorldContentState ********************************************************
#define FOREACH_ENUM_EWORLDCONTENTSTATE(op) \
op(EWorldContentState::NoContent) \
op(EWorldContentState::ContentBundleInjected)
enum class EWorldContentState;
template<> struct TIsUEnumClass<EWorldContentState> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EWorldContentState>();
// ********** End Enum EWorldContentState **********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS