76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Console.h"
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#ifdef ENGINE_Console_generated_h
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#error "Console.generated.h already included, missing '#pragma once' in Console.h"
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#endif
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#define ENGINE_Console_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAutoCompleteNode *************************************************
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struct Z_Construct_UScriptStruct_FAutoCompleteNode_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_27_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAutoCompleteNode_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAutoCompleteNode;
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// ********** End ScriptStruct FAutoCompleteNode ***************************************************
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// ********** Begin Class UConsole *****************************************************************
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struct Z_Construct_UClass_UConsole_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UConsole_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_70_INCLASS \
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private: \
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static void StaticRegisterNativesUConsole(); \
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friend struct ::Z_Construct_UClass_UConsole_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UConsole_NoRegister(); \
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public: \
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DECLARE_CLASS2(UConsole, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UConsole_NoRegister) \
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DECLARE_SERIALIZER(UConsole) \
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DECLARE_WITHIN(UGameViewportClient) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Input");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_70_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UConsole(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UConsole) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UConsole); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UConsole); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UConsole(UConsole&&) = delete; \
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UConsole(const UConsole&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_65_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_70_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_70_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h_70_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UConsole;
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// ********** End Class UConsole *******************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Console_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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