71 lines
3.4 KiB
C++
71 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "PhysicsEngine/ChaosBlueprintLibrary.h"
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#ifdef ENGINE_ChaosBlueprintLibrary_generated_h
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#error "ChaosBlueprintLibrary.generated.h already included, missing '#pragma once' in ChaosBlueprintLibrary.h"
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#endif
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#define ENGINE_ChaosBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UChaosEventRelay;
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class UObject;
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// ********** Begin Class UChaosBlueprintLibrary ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetEventRelayFromContext);
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struct Z_Construct_UClass_UChaosBlueprintLibrary_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_UChaosBlueprintLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UChaosBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(UChaosBlueprintLibrary)
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UChaosBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosBlueprintLibrary(UChaosBlueprintLibrary&&) = delete; \
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UChaosBlueprintLibrary(const UChaosBlueprintLibrary&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UChaosBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosBlueprintLibrary); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosBlueprintLibrary) \
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NO_API virtual ~UChaosBlueprintLibrary();
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_10_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h_13_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosBlueprintLibrary;
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// ********** End Class UChaosBlueprintLibrary *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_ChaosBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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