74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/BookMark2D.h"
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#ifdef ENGINE_BookMark2D_generated_h
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#error "BookMark2D.generated.h already included, missing '#pragma once' in BookMark2D.h"
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#endif
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#define ENGINE_BookMark2D_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBookmark2DJumpToSettings *****************************************
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struct Z_Construct_UScriptStruct_FBookmark2DJumpToSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_12_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBookmark2DJumpToSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBookmark2DJumpToSettings;
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// ********** End ScriptStruct FBookmark2DJumpToSettings *******************************************
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// ********** Begin Class UBookMark2D **************************************************************
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struct Z_Construct_UClass_UBookMark2D_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UBookMark2D_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_INCLASS \
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private: \
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static void StaticRegisterNativesUBookMark2D(); \
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friend struct ::Z_Construct_UClass_UBookMark2D_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UBookMark2D_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBookMark2D, UBookmarkBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBookMark2D_NoRegister) \
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DECLARE_SERIALIZER(UBookMark2D)
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UBookMark2D(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBookMark2D) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBookMark2D); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBookMark2D); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBookMark2D(UBookMark2D&&) = delete; \
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UBookMark2D(const UBookMark2D&) = delete; \
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ENGINE_API virtual ~UBookMark2D();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_18_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h_21_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBookMark2D;
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// ********** End Class UBookMark2D ****************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_BookMark2D_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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