47 lines
2.3 KiB
C++
47 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimSubsystem_PropertyAccess.h"
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#ifdef ENGINE_AnimSubsystem_PropertyAccess_generated_h
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#error "AnimSubsystem_PropertyAccess.generated.h already included, missing '#pragma once' in AnimSubsystem_PropertyAccess.h"
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#endif
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#define ENGINE_AnimSubsystem_PropertyAccess_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimSubsystem_PropertyAccess *************************************
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struct Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics;
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#define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h_33_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimSubsystem_PropertyAccess_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimSubsystem Super;
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struct FAnimSubsystem_PropertyAccess;
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// ********** End ScriptStruct FAnimSubsystem_PropertyAccess ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_PropertyAccess_h
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// ********** Begin Enum EAnimPropertyAccessCallSite ***********************************************
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#define FOREACH_ENUM_EANIMPROPERTYACCESSCALLSITE(op) \
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op(EAnimPropertyAccessCallSite::WorkerThread_Unbatched) \
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op(EAnimPropertyAccessCallSite::WorkerThread_Batched_PreEventGraph) \
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op(EAnimPropertyAccessCallSite::WorkerThread_Batched_PostEventGraph) \
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op(EAnimPropertyAccessCallSite::GameThread_Batched_PreEventGraph) \
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op(EAnimPropertyAccessCallSite::GameThread_Batched_PostEventGraph)
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enum class EAnimPropertyAccessCallSite;
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template<> struct TIsUEnumClass<EAnimPropertyAccessCallSite> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimPropertyAccessCallSite>();
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// ********** End Enum EAnimPropertyAccessCallSite *************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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