71 lines
3.2 KiB
C++
71 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimStreamable.h"
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#ifdef ENGINE_AnimStreamable_generated_h
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#error "AnimStreamable.generated.h already included, missing '#pragma once' in AnimStreamable.h"
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#endif
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#define ENGINE_AnimStreamable_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimStreamable **********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStreamable, ENGINE_API)
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struct Z_Construct_UClass_UAnimStreamable_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimStreamable_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimStreamable(); \
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friend struct ::Z_Construct_UClass_UAnimStreamable_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimStreamable_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimStreamable, UAnimSequenceBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimStreamable_NoRegister) \
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DECLARE_SERIALIZER(UAnimStreamable) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_ARCHIVESERIALIZER \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimStreamable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimStreamable) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimStreamable); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimStreamable); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimStreamable(UAnimStreamable&&) = delete; \
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UAnimStreamable(const UAnimStreamable&) = delete; \
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ENGINE_API virtual ~UAnimStreamable();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_89_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimStreamable;
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// ********** End Class UAnimStreamable ************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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