91 lines
4.3 KiB
C++
91 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimSingleNodeInstance.h"
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#ifdef ENGINE_AnimSingleNodeInstance_generated_h
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#error "AnimSingleNodeInstance.generated.h already included, missing '#pragma once' in AnimSingleNodeInstance.h"
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#endif
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#define ENGINE_AnimSingleNodeInstance_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimationAsset;
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class UMirrorDataTable;
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// ********** Begin Delegate FPostEvaluateAnimEvent ************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_20_DELEGATE \
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ENGINE_API void FPostEvaluateAnimEvent_DelegateWrapper(const FScriptDelegate& PostEvaluateAnimEvent);
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// ********** End Delegate FPostEvaluateAnimEvent **************************************************
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// ********** Begin Class UAnimSingleNodeInstance **************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetPreviewCurveOverride); \
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DECLARE_FUNCTION(execGetAnimationAsset); \
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DECLARE_FUNCTION(execSetAnimationAsset); \
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DECLARE_FUNCTION(execStopAnim); \
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DECLARE_FUNCTION(execPlayAnim); \
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DECLARE_FUNCTION(execGetLength); \
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DECLARE_FUNCTION(execSetPlaying); \
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DECLARE_FUNCTION(execSetBlendSpacePosition); \
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DECLARE_FUNCTION(execSetPositionWithPreviousTime); \
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DECLARE_FUNCTION(execSetPosition); \
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DECLARE_FUNCTION(execSetReverse); \
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DECLARE_FUNCTION(execSetPlayRate); \
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DECLARE_FUNCTION(execSetLooping); \
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DECLARE_FUNCTION(execGetMirrorDataTable); \
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DECLARE_FUNCTION(execSetMirrorDataTable);
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struct Z_Construct_UClass_UAnimSingleNodeInstance_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimSingleNodeInstance(); \
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friend struct ::Z_Construct_UClass_UAnimSingleNodeInstance_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimSingleNodeInstance, UAnimInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSingleNodeInstance_NoRegister) \
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DECLARE_SERIALIZER(UAnimSingleNodeInstance)
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimSingleNodeInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSingleNodeInstance) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSingleNodeInstance); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSingleNodeInstance); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimSingleNodeInstance(UAnimSingleNodeInstance&&) = delete; \
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UAnimSingleNodeInstance(const UAnimSingleNodeInstance&) = delete;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_22_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h_25_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimSingleNodeInstance;
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// ********** End Class UAnimSingleNodeInstance ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSingleNodeInstance_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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