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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimNotify_PlayParticleEffect.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

62 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h"
#ifdef ENGINE_AnimNotify_PlayParticleEffect_generated_h
#error "AnimNotify_PlayParticleEffect.generated.h already included, missing '#pragma once' in AnimNotify_PlayParticleEffect.h"
#endif
#define ENGINE_AnimNotify_PlayParticleEffect_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimNotify_PlayParticleEffect *******************************************
struct Z_Construct_UClass_UAnimNotify_PlayParticleEffect_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_PlayParticleEffect_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_19_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimNotify_PlayParticleEffect(); \
friend struct ::Z_Construct_UClass_UAnimNotify_PlayParticleEffect_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotify_PlayParticleEffect_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimNotify_PlayParticleEffect, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotify_PlayParticleEffect_NoRegister) \
DECLARE_SERIALIZER(UAnimNotify_PlayParticleEffect)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_19_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimNotify_PlayParticleEffect(UAnimNotify_PlayParticleEffect&&) = delete; \
UAnimNotify_PlayParticleEffect(const UAnimNotify_PlayParticleEffect&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotify_PlayParticleEffect); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotify_PlayParticleEffect); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimNotify_PlayParticleEffect) \
ENGINE_API virtual ~UAnimNotify_PlayParticleEffect();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_16_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_19_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_19_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h_19_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimNotify_PlayParticleEffect;
// ********** End Class UAnimNotify_PlayParticleEffect *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlayParticleEffect_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS