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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimNode_AssetPlayerBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNode_AssetPlayerBase.h"
#ifdef ENGINE_AnimNode_AssetPlayerBase_generated_h
#error "AnimNode_AssetPlayerBase.generated.h already included, missing '#pragma once' in AnimNode_AssetPlayerBase.h"
#endif
#define ENGINE_AnimNode_AssetPlayerBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_AssetPlayerBase *****************************************
struct Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_AssetPlayerBase_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_AssetPlayerRelevancyBase Super;
struct FAnimNode_AssetPlayerBase;
// ********** End ScriptStruct FAnimNode_AssetPlayerBase *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_AssetPlayerBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS