Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimNodeReference.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

43 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNodeReference.h"
#ifdef ENGINE_AnimNodeReference_generated_h
#error "AnimNodeReference.generated.h already included, missing '#pragma once' in AnimNodeReference.h"
#endif
#define ENGINE_AnimNodeReference_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNodeReference ************************************************
struct Z_Construct_UScriptStruct_FAnimNodeReference_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeReference_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNodeReference_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNodeReference;
// ********** End ScriptStruct FAnimNodeReference **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeReference_h
// ********** Begin Enum EAnimNodeReferenceConversionResult ****************************************
#define FOREACH_ENUM_EANIMNODEREFERENCECONVERSIONRESULT(op) \
op(EAnimNodeReferenceConversionResult::Succeeded) \
op(EAnimNodeReferenceConversionResult::Failed)
enum class EAnimNodeReferenceConversionResult : uint8;
template<> struct TIsUEnumClass<EAnimNodeReferenceConversionResult> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimNodeReferenceConversionResult>();
// ********** End Enum EAnimNodeReferenceConversionResult ******************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS