43 lines
1.9 KiB
C++
43 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNodeReference.h"
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#ifdef ENGINE_AnimNodeReference_generated_h
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#error "AnimNodeReference.generated.h already included, missing '#pragma once' in AnimNodeReference.h"
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#endif
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#define ENGINE_AnimNodeReference_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimNodeReference ************************************************
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struct Z_Construct_UScriptStruct_FAnimNodeReference_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeReference_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNodeReference_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimNodeReference;
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// ********** End ScriptStruct FAnimNodeReference **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeReference_h
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// ********** Begin Enum EAnimNodeReferenceConversionResult ****************************************
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#define FOREACH_ENUM_EANIMNODEREFERENCECONVERSIONRESULT(op) \
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op(EAnimNodeReferenceConversionResult::Succeeded) \
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op(EAnimNodeReferenceConversionResult::Failed)
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enum class EAnimNodeReferenceConversionResult : uint8;
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template<> struct TIsUEnumClass<EAnimNodeReferenceConversionResult> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAnimNodeReferenceConversionResult>();
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// ********** End Enum EAnimNodeReferenceConversionResult ******************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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