Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimBlueprintClassSubsystem_PropertyAccess.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

122 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Animation/AnimBlueprintClassSubsystem_PropertyAccess.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimBlueprintClassSubsystem_PropertyAccess() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess();
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimBlueprintClassSubsystem_PropertyAccess ******************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess;
UClass* UAnimBlueprintClassSubsystem_PropertyAccess::GetPrivateStaticClass()
{
using TClass = UAnimBlueprintClassSubsystem_PropertyAccess;
if (!Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimBlueprintClassSubsystem_PropertyAccess"),
Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton,
StaticRegisterNativesUAnimBlueprintClassSubsystem_PropertyAccess,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_NoRegister()
{
return UAnimBlueprintClassSubsystem_PropertyAccess::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "// Dummy class to prevent warnings on load of older subsystem implementation\n" },
{ "IncludePath", "Animation/AnimBlueprintClassSubsystem_PropertyAccess.h" },
{ "ModuleRelativePath", "Private/Animation/AnimBlueprintClassSubsystem_PropertyAccess.h" },
{ "ToolTip", "Dummy class to prevent warnings on load of older subsystem implementation" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimBlueprintClassSubsystem_PropertyAccess constinit property declarations
// ********** End Class UAnimBlueprintClassSubsystem_PropertyAccess constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimBlueprintClassSubsystem_PropertyAccess>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics
UObject* (*const Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::ClassParams = {
&UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::Class_MetaDataParams)
};
void UAnimBlueprintClassSubsystem_PropertyAccess::StaticRegisterNativesUAnimBlueprintClassSubsystem_PropertyAccess()
{
}
UClass* Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess()
{
if (!Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton, Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess.OuterSingleton;
}
UAnimBlueprintClassSubsystem_PropertyAccess::UAnimBlueprintClassSubsystem_PropertyAccess(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintClassSubsystem_PropertyAccess);
UAnimBlueprintClassSubsystem_PropertyAccess::~UAnimBlueprintClassSubsystem_PropertyAccess() {}
// ********** End Class UAnimBlueprintClassSubsystem_PropertyAccess ********************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimBlueprintClassSubsystem_PropertyAccess, UAnimBlueprintClassSubsystem_PropertyAccess::StaticClass, TEXT("UAnimBlueprintClassSubsystem_PropertyAccess"), &Z_Registration_Info_UClass_UAnimBlueprintClassSubsystem_PropertyAccess, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintClassSubsystem_PropertyAccess), 1498238526U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_2417191392{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Private_Animation_AnimBlueprintClassSubsystem_PropertyAccess_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS