62 lines
2.9 KiB
C++
62 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ActorPartition/ActorPartitionSubsystem.h"
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#ifdef ENGINE_ActorPartitionSubsystem_generated_h
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#error "ActorPartitionSubsystem.generated.h already included, missing '#pragma once' in ActorPartitionSubsystem.h"
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#endif
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#define ENGINE_ActorPartitionSubsystem_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UActorPartitionSubsystem *************************************************
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struct Z_Construct_UClass_UActorPartitionSubsystem_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUActorPartitionSubsystem(); \
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friend struct ::Z_Construct_UClass_UActorPartitionSubsystem_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UActorPartitionSubsystem_NoRegister(); \
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public: \
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DECLARE_CLASS2(UActorPartitionSubsystem, UWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorPartitionSubsystem_NoRegister) \
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DECLARE_SERIALIZER(UActorPartitionSubsystem)
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#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UActorPartitionSubsystem(UActorPartitionSubsystem&&) = delete; \
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UActorPartitionSubsystem(const UActorPartitionSubsystem&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorPartitionSubsystem); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorPartitionSubsystem); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorPartitionSubsystem) \
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ENGINE_API virtual ~UActorPartitionSubsystem();
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#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_86_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h_89_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UActorPartitionSubsystem;
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// ********** End Class UActorPartitionSubsystem ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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