Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AISystemBase.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

162 lines
9.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AI/AISystemBase.h"
#include "UObject/SoftObjectPath.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAISystemBase() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase();
ENGINE_API UClass* Z_Construct_UClass_UAISystemBase_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAISystemBase ************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAISystemBase;
UClass* UAISystemBase::GetPrivateStaticClass()
{
using TClass = UAISystemBase;
if (!Z_Registration_Info_UClass_UAISystemBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AISystemBase"),
Z_Registration_Info_UClass_UAISystemBase.InnerSingleton,
StaticRegisterNativesUAISystemBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAISystemBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UAISystemBase_NoRegister()
{
return UAISystemBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAISystemBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "AI/AISystemBase.h" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemClassName_MetaData[] = {
{ "Category", "AISystem" },
{ "Comment", "/** List of specific AI system class to create, can be game-specific */" },
{ "DisplayName", "AISystem Class" },
{ "MetaClass", "/Script/AIModule.AISystem" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "List of specific AI system class to create, can be game-specific" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AISystemModuleName_MetaData[] = {
{ "Category", "AISystem" },
{ "Comment", "/** Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule */" },
{ "DisplayName", "AISystem Module" },
{ "MetaClass", "/Script/AIModule.AISystem" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "Name of a module used to spawn the AI system. If not empty, this module has to implement IAISystemModule" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInstantiateAISystemOnClient_MetaData[] = {
{ "Comment", "/** Whether the AI system class should be spawned when connecting as a client */" },
{ "ModuleRelativePath", "Classes/AI/AISystemBase.h" },
{ "ToolTip", "Whether the AI system class should be spawned when connecting as a client" },
};
#endif // WITH_METADATA
// ********** Begin Class UAISystemBase constinit property declarations ****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_AISystemClassName;
static const UECodeGen_Private::FNamePropertyParams NewProp_AISystemModuleName;
static void NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bInstantiateAISystemOnClient;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAISystemBase constinit property declarations ******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAISystemBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAISystemBase_Statics
// ********** Begin Class UAISystemBase Property Definitions ***************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName = { "AISystemClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemClassName_MetaData), NewProp_AISystemClassName_MetaData) }; // 3467803280
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName = { "AISystemModuleName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAISystemBase, AISystemModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AISystemModuleName_MetaData), NewProp_AISystemModuleName_MetaData) };
void Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit(void* Obj)
{
((UAISystemBase*)Obj)->bInstantiateAISystemOnClient = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient = { "bInstantiateAISystemOnClient", nullptr, (EPropertyFlags)0x0040000002044000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAISystemBase), &Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInstantiateAISystemOnClient_MetaData), NewProp_bInstantiateAISystemOnClient_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAISystemBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemClassName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_AISystemModuleName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAISystemBase_Statics::NewProp_bInstantiateAISystemOnClient,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers) < 2048);
// ********** End Class UAISystemBase Property Definitions *****************************************
UObject* (*const Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAISystemBase_Statics::ClassParams = {
&UAISystemBase::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAISystemBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::PropPointers),
0,
0x000800A7u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UAISystemBase_Statics::Class_MetaDataParams)
};
void UAISystemBase::StaticRegisterNativesUAISystemBase()
{
}
UClass* Z_Construct_UClass_UAISystemBase()
{
if (!Z_Registration_Info_UClass_UAISystemBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAISystemBase.OuterSingleton, Z_Construct_UClass_UAISystemBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAISystemBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAISystemBase);
// ********** End Class UAISystemBase **************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAISystemBase, UAISystemBase::StaticClass, TEXT("UAISystemBase"), &Z_Registration_Info_UClass_UAISystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAISystemBase), 1615521246U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_1945666093{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_AI_AISystemBase_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS