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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT/DataflowTextureAssetNodes.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

56 lines
2.7 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Dataflow/DataflowTextureAssetNodes.h"
#ifdef DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h
#error "DataflowTextureAssetNodes.generated.h already included, missing '#pragma once' in DataflowTextureAssetNodes.h"
#endif
#define DATAFLOWENGINE_DataflowTextureAssetNodes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FDataflowTextureTerminalNode **************************************
struct Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics;
#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_18_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataflowTextureTerminalNode_Statics; \
DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FDataflowTerminalNode Super;
struct FDataflowTextureTerminalNode;
// ********** End ScriptStruct FDataflowTextureTerminalNode ****************************************
// ********** Begin ScriptStruct FDataflowTextureToImageNode ***************************************
struct Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics;
#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataflowTextureToImageNode_Statics; \
DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FDataflowNode Super;
struct FDataflowTextureToImageNode;
// ********** End ScriptStruct FDataflowTextureToImageNode *****************************************
// ********** Begin ScriptStruct FDataflowImageToTextureNode ***************************************
struct Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics;
#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h_69_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataflowImageToTextureNode_Statics; \
DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FDataflowNode Super;
struct FDataflowImageToTextureNode;
// ********** End ScriptStruct FDataflowImageToTextureNode *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowTextureAssetNodes_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS