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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_ConnectionCandidates.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

142 lines
5.8 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Modules/RigUnit_ConnectionCandidates.h"
#ifdef CONTROLRIG_RigUnit_ConnectionCandidates_generated_h
#error "RigUnit_ConnectionCandidates.generated.h already included, missing '#pragma once' in RigUnit_ConnectionCandidates.h"
#endif
#define CONTROLRIG_RigUnit_ConnectionCandidates_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_GetCandidates ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetCandidates_Statics;
#define FRigUnit_GetCandidates_Execute() \
void FRigUnit_GetCandidates::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FRigElementKey& Connector, \
TArray<FRigElementKey>& Candidates \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Modules_RigUnit_ConnectionCandidates_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetCandidates_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FRigElementKey& Connector, \
TArray<FRigElementKey>& Candidates \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FRigElementKey& Connector = *(FRigElementKey*)RigVMMemoryHandles[0].GetOutputData(); \
TArray<FRigElementKey>& Candidates = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Connector, \
Candidates \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_GetCandidates;
// ********** End ScriptStruct FRigUnit_GetCandidates **********************************************
// ********** Begin ScriptStruct FRigUnit_DiscardMatches *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_DiscardMatches_Statics;
#define FRigUnit_DiscardMatches_Execute() \
void FRigUnit_DiscardMatches::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Excluded, \
const FString& Message \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Modules_RigUnit_ConnectionCandidates_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DiscardMatches_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Excluded, \
const FString& Message \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Excluded = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const FString& Message = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Excluded, \
Message \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_DiscardMatches;
// ********** End ScriptStruct FRigUnit_DiscardMatches *********************************************
// ********** Begin ScriptStruct FRigUnit_SetDefaultMatch ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetDefaultMatch_Statics;
#define FRigUnit_SetDefaultMatch_Execute() \
void FRigUnit_SetDefaultMatch::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Default \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Modules_RigUnit_ConnectionCandidates_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetDefaultMatch_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Default \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Default = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Default \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetDefaultMatch;
// ********** End ScriptStruct FRigUnit_SetDefaultMatch ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Modules_RigUnit_ConnectionCandidates_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS