201 lines
9.6 KiB
C
201 lines
9.6 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h"
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#ifdef CONTROLRIG_RigUnit_ChainHarmonics_generated_h
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#error "RigUnit_ChainHarmonics.generated.h already included, missing '#pragma once' in RigUnit_ChainHarmonics.h"
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#endif
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#define CONTROLRIG_RigUnit_ChainHarmonics_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Reach *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Reach_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Reach_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainHarmonics_Reach;
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// ********** End ScriptStruct FRigUnit_ChainHarmonics_Reach ***************************************
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Wave **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Wave_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_49_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Wave_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainHarmonics_Wave;
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// ********** End ScriptStruct FRigUnit_ChainHarmonics_Wave ****************************************
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Pendulum **********************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Pendulum_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_91_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Pendulum_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainHarmonics_Pendulum;
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// ********** End ScriptStruct FRigUnit_ChainHarmonics_Pendulum ************************************
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_WorkData **********************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_WorkData_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_145_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_WorkData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainHarmonics_WorkData;
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// ********** End ScriptStruct FRigUnit_ChainHarmonics_WorkData ************************************
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonics *******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Statics;
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#define FRigUnit_ChainHarmonics_Execute() \
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void FRigUnit_ChainHarmonics::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& ChainRoot, \
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const FVector& Speed, \
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const FRigUnit_ChainHarmonics_Reach& Reach, \
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const FRigUnit_ChainHarmonics_Wave& Wave, \
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const FRuntimeFloatCurve& WaveCurve, \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
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const bool bDrawDebug, \
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const FTransform& DrawWorldOffset, \
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FRigUnit_ChainHarmonics_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_183_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& ChainRoot, \
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const FVector& Speed, \
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const FRigUnit_ChainHarmonics_Reach& Reach, \
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const FRigUnit_ChainHarmonics_Wave& Wave, \
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const FRuntimeFloatCurve& WaveCurve, \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
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const bool bDrawDebug, \
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const FTransform& DrawWorldOffset, \
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FRigUnit_ChainHarmonics_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& ChainRoot = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const FRigUnit_ChainHarmonics_Reach& Reach = *(FRigUnit_ChainHarmonics_Reach*)RigVMMemoryHandles[2].GetInputData(); \
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const FRigUnit_ChainHarmonics_Wave& Wave = *(FRigUnit_ChainHarmonics_Wave*)RigVMMemoryHandles[3].GetInputData(); \
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const FRuntimeFloatCurve& WaveCurve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum = *(FRigUnit_ChainHarmonics_Pendulum*)RigVMMemoryHandles[5].GetInputData(); \
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const bool bDrawDebug = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
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const FTransform& DrawWorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
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FRigUnit_ChainHarmonics_WorkData& WorkData = *(FRigUnit_ChainHarmonics_WorkData*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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ChainRoot, \
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Speed, \
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Reach, \
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Wave, \
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WaveCurve, \
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Pendulum, \
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bDrawDebug, \
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DrawWorldOffset, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_ChainHarmonics;
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// ********** End ScriptStruct FRigUnit_ChainHarmonics *********************************************
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// ********** Begin ScriptStruct FRigUnit_ChainHarmonicsPerItem ************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonicsPerItem_Statics;
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#define FRigUnit_ChainHarmonicsPerItem_Execute() \
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void FRigUnit_ChainHarmonicsPerItem::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& ChainRoot, \
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const FVector& Speed, \
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const FRigUnit_ChainHarmonics_Reach& Reach, \
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const FRigUnit_ChainHarmonics_Wave& Wave, \
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const FRuntimeFloatCurve& WaveCurve, \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
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const bool bDrawDebug, \
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const FTransform& DrawWorldOffset, \
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FRigUnit_ChainHarmonics_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_242_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonicsPerItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& ChainRoot, \
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const FVector& Speed, \
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const FRigUnit_ChainHarmonics_Reach& Reach, \
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const FRigUnit_ChainHarmonics_Wave& Wave, \
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const FRuntimeFloatCurve& WaveCurve, \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
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const bool bDrawDebug, \
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const FTransform& DrawWorldOffset, \
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FRigUnit_ChainHarmonics_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& ChainRoot = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
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const FRigUnit_ChainHarmonics_Reach& Reach = *(FRigUnit_ChainHarmonics_Reach*)RigVMMemoryHandles[2].GetInputData(); \
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const FRigUnit_ChainHarmonics_Wave& Wave = *(FRigUnit_ChainHarmonics_Wave*)RigVMMemoryHandles[3].GetInputData(); \
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const FRuntimeFloatCurve& WaveCurve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigUnit_ChainHarmonics_Pendulum& Pendulum = *(FRigUnit_ChainHarmonics_Pendulum*)RigVMMemoryHandles[5].GetInputData(); \
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const bool bDrawDebug = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
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const FTransform& DrawWorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
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FRigUnit_ChainHarmonics_WorkData& WorkData = *(FRigUnit_ChainHarmonics_WorkData*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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ChainRoot, \
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Speed, \
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Reach, \
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Wave, \
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WaveCurve, \
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Pendulum, \
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bDrawDebug, \
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DrawWorldOffset, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_ChainHarmonicsPerItem;
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// ********** End ScriptStruct FRigUnit_ChainHarmonicsPerItem **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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