Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_ChainHarmonics.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

201 lines
9.6 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.h"
#ifdef CONTROLRIG_RigUnit_ChainHarmonics_generated_h
#error "RigUnit_ChainHarmonics.generated.h already included, missing '#pragma once' in RigUnit_ChainHarmonics.h"
#endif
#define CONTROLRIG_RigUnit_ChainHarmonics_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Reach *************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Reach_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Reach_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainHarmonics_Reach;
// ********** End ScriptStruct FRigUnit_ChainHarmonics_Reach ***************************************
// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Wave **************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Wave_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Wave_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainHarmonics_Wave;
// ********** End ScriptStruct FRigUnit_ChainHarmonics_Wave ****************************************
// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_Pendulum **********************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Pendulum_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_91_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Pendulum_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainHarmonics_Pendulum;
// ********** End ScriptStruct FRigUnit_ChainHarmonics_Pendulum ************************************
// ********** Begin ScriptStruct FRigUnit_ChainHarmonics_WorkData **********************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_145_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainHarmonics_WorkData;
// ********** End ScriptStruct FRigUnit_ChainHarmonics_WorkData ************************************
// ********** Begin ScriptStruct FRigUnit_ChainHarmonics *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Statics;
#define FRigUnit_ChainHarmonics_Execute() \
void FRigUnit_ChainHarmonics::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& ChainRoot, \
const FVector& Speed, \
const FRigUnit_ChainHarmonics_Reach& Reach, \
const FRigUnit_ChainHarmonics_Wave& Wave, \
const FRuntimeFloatCurve& WaveCurve, \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
const bool bDrawDebug, \
const FTransform& DrawWorldOffset, \
FRigUnit_ChainHarmonics_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_183_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonics_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& ChainRoot, \
const FVector& Speed, \
const FRigUnit_ChainHarmonics_Reach& Reach, \
const FRigUnit_ChainHarmonics_Wave& Wave, \
const FRuntimeFloatCurve& WaveCurve, \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
const bool bDrawDebug, \
const FTransform& DrawWorldOffset, \
FRigUnit_ChainHarmonics_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& ChainRoot = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FRigUnit_ChainHarmonics_Reach& Reach = *(FRigUnit_ChainHarmonics_Reach*)RigVMMemoryHandles[2].GetInputData(); \
const FRigUnit_ChainHarmonics_Wave& Wave = *(FRigUnit_ChainHarmonics_Wave*)RigVMMemoryHandles[3].GetInputData(); \
const FRuntimeFloatCurve& WaveCurve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[4].GetInputData(); \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum = *(FRigUnit_ChainHarmonics_Pendulum*)RigVMMemoryHandles[5].GetInputData(); \
const bool bDrawDebug = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FTransform& DrawWorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
FRigUnit_ChainHarmonics_WorkData& WorkData = *(FRigUnit_ChainHarmonics_WorkData*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
ChainRoot, \
Speed, \
Reach, \
Wave, \
WaveCurve, \
Pendulum, \
bDrawDebug, \
DrawWorldOffset, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_ChainHarmonics;
// ********** End ScriptStruct FRigUnit_ChainHarmonics *********************************************
// ********** Begin ScriptStruct FRigUnit_ChainHarmonicsPerItem ************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainHarmonicsPerItem_Statics;
#define FRigUnit_ChainHarmonicsPerItem_Execute() \
void FRigUnit_ChainHarmonicsPerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& ChainRoot, \
const FVector& Speed, \
const FRigUnit_ChainHarmonics_Reach& Reach, \
const FRigUnit_ChainHarmonics_Wave& Wave, \
const FRuntimeFloatCurve& WaveCurve, \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
const bool bDrawDebug, \
const FTransform& DrawWorldOffset, \
FRigUnit_ChainHarmonics_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h_242_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainHarmonicsPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& ChainRoot, \
const FVector& Speed, \
const FRigUnit_ChainHarmonics_Reach& Reach, \
const FRigUnit_ChainHarmonics_Wave& Wave, \
const FRuntimeFloatCurve& WaveCurve, \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum, \
const bool bDrawDebug, \
const FTransform& DrawWorldOffset, \
FRigUnit_ChainHarmonics_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& ChainRoot = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& Speed = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FRigUnit_ChainHarmonics_Reach& Reach = *(FRigUnit_ChainHarmonics_Reach*)RigVMMemoryHandles[2].GetInputData(); \
const FRigUnit_ChainHarmonics_Wave& Wave = *(FRigUnit_ChainHarmonics_Wave*)RigVMMemoryHandles[3].GetInputData(); \
const FRuntimeFloatCurve& WaveCurve = *(FRuntimeFloatCurve*)RigVMMemoryHandles[4].GetInputData(); \
const FRigUnit_ChainHarmonics_Pendulum& Pendulum = *(FRigUnit_ChainHarmonics_Pendulum*)RigVMMemoryHandles[5].GetInputData(); \
const bool bDrawDebug = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FTransform& DrawWorldOffset = *(FTransform*)RigVMMemoryHandles[7].GetInputData(); \
FRigUnit_ChainHarmonics_WorkData& WorkData = *(FRigUnit_ChainHarmonics_WorkData*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
ChainRoot, \
Speed, \
Reach, \
Wave, \
WaveCurve, \
Pendulum, \
bDrawDebug, \
DrawWorldOffset, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_ChainHarmonicsPerItem;
// ********** End ScriptStruct FRigUnit_ChainHarmonicsPerItem **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Harmonics_RigUnit_ChainHarmonics_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS