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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_BoneName.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

208 lines
8.0 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_BoneName.h"
#ifdef CONTROLRIG_RigUnit_BoneName_generated_h
#error "RigUnit_BoneName.generated.h already included, missing '#pragma once' in RigUnit_BoneName.h"
#endif
#define CONTROLRIG_RigUnit_BoneName_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_Item *****************************************************
struct Z_Construct_UScriptStruct_FRigUnit_Item_Statics;
#define FRigUnit_Item_Execute() \
void FRigUnit_Item::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FRigElementKey& Item \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Item_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FRigElementKey& Item \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_Item;
// ********** End ScriptStruct FRigUnit_Item *******************************************************
// ********** Begin ScriptStruct FRigUnit_ItemArray ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemArray_Statics;
#define FRigUnit_ItemArray_Execute() \
void FRigUnit_ItemArray::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
TArray<FRigElementKey>& Items \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
TArray<FRigElementKey>& Items \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ItemArray;
// ********** End ScriptStruct FRigUnit_ItemArray **************************************************
// ********** Begin ScriptStruct FRigUnit_BoneName *************************************************
struct Z_Construct_UScriptStruct_FRigUnit_BoneName_Statics;
#define FRigUnit_BoneName_Execute() \
void FRigUnit_BoneName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Bone \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_BoneName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Bone \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FName& Bone = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Bone \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_BoneName;
// ********** End ScriptStruct FRigUnit_BoneName ***************************************************
// ********** Begin ScriptStruct FRigUnit_SpaceName ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_SpaceName_Statics;
#define FRigUnit_SpaceName_Execute() \
void FRigUnit_SpaceName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Space \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_85_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpaceName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Space \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FName& Space = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Space \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_SpaceName;
// ********** End ScriptStruct FRigUnit_SpaceName **************************************************
// ********** Begin ScriptStruct FRigUnit_ControlName **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ControlName_Statics;
#define FRigUnit_ControlName_Execute() \
void FRigUnit_ControlName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Control \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_109_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ControlName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FName& Control \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FName& Control = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ControlName;
// ********** End ScriptStruct FRigUnit_ControlName ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS