208 lines
8.0 KiB
C
208 lines
8.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_BoneName.h"
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#ifdef CONTROLRIG_RigUnit_BoneName_generated_h
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#error "RigUnit_BoneName.generated.h already included, missing '#pragma once' in RigUnit_BoneName.h"
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#endif
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#define CONTROLRIG_RigUnit_BoneName_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_Item *****************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Item_Statics;
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#define FRigUnit_Item_Execute() \
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void FRigUnit_Item::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRigElementKey& Item \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Item_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRigElementKey& Item \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_Item;
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// ********** End ScriptStruct FRigUnit_Item *******************************************************
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// ********** Begin ScriptStruct FRigUnit_ItemArray ************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ItemArray_Statics;
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#define FRigUnit_ItemArray_Execute() \
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void FRigUnit_ItemArray::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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TArray<FRigElementKey>& Items \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_37_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemArray_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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TArray<FRigElementKey>& Items \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_ItemArray;
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// ********** End ScriptStruct FRigUnit_ItemArray **************************************************
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// ********** Begin ScriptStruct FRigUnit_BoneName *************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_BoneName_Statics;
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#define FRigUnit_BoneName_Execute() \
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void FRigUnit_BoneName::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Bone \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_BoneName_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Bone \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FName& Bone = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Bone \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_BoneName;
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// ********** End ScriptStruct FRigUnit_BoneName ***************************************************
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// ********** Begin ScriptStruct FRigUnit_SpaceName ************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SpaceName_Statics;
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#define FRigUnit_SpaceName_Execute() \
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void FRigUnit_SpaceName::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Space \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SpaceName_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Space \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FName& Space = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Space \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_SpaceName;
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// ********** End ScriptStruct FRigUnit_SpaceName **************************************************
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// ********** Begin ScriptStruct FRigUnit_ControlName **********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ControlName_Statics;
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#define FRigUnit_ControlName_Execute() \
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void FRigUnit_ControlName::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Control \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h_109_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ControlName_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FName& Control \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FName& Control = *(FName*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Control \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_ControlName;
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// ********** End ScriptStruct FRigUnit_ControlName ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_BoneName_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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