Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/ControlRigNumericalValidationPass.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Validation/ControlRigNumericalValidationPass.h"
#ifdef CONTROLRIG_ControlRigNumericalValidationPass_generated_h
#error "ControlRigNumericalValidationPass.generated.h already included, missing '#pragma once' in ControlRigNumericalValidationPass.h"
#endif
#define CONTROLRIG_ControlRigNumericalValidationPass_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UControlRigNumericalValidationPass ***************************************
struct Z_Construct_UClass_UControlRigNumericalValidationPass_Statics;
CONTROLRIG_API UClass* Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_INCLASS \
private: \
static void StaticRegisterNativesUControlRigNumericalValidationPass(); \
friend struct ::Z_Construct_UClass_UControlRigNumericalValidationPass_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister(); \
public: \
DECLARE_CLASS2(UControlRigNumericalValidationPass, UControlRigValidationPass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister) \
DECLARE_SERIALIZER(UControlRigNumericalValidationPass)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CONTROLRIG_API UControlRigNumericalValidationPass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigNumericalValidationPass) \
DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UControlRigNumericalValidationPass); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigNumericalValidationPass); \
/** Deleted move- and copy-constructors, should never be used */ \
UControlRigNumericalValidationPass(UControlRigNumericalValidationPass&&) = delete; \
UControlRigNumericalValidationPass(const UControlRigNumericalValidationPass&) = delete; \
CONTROLRIG_API virtual ~UControlRigNumericalValidationPass();
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_12_PROLOG
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_INCLASS \
FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UControlRigNumericalValidationPass;
// ********** End Class UControlRigNumericalValidationPass *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS