42 lines
1.9 KiB
C++
42 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Math/Simulation/CRSimPointForce.h"
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#ifdef CONTROLRIG_CRSimPointForce_generated_h
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#error "CRSimPointForce.generated.h already included, missing '#pragma once' in CRSimPointForce.h"
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#endif
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#define CONTROLRIG_CRSimPointForce_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCRSimPointForce **************************************************
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struct Z_Construct_UScriptStruct_FCRSimPointForce_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimPointForce_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCRSimPointForce_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FCRSimPointForce;
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// ********** End ScriptStruct FCRSimPointForce ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimPointForce_h
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// ********** Begin Enum ECRSimPointForceType ******************************************************
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#define FOREACH_ENUM_ECRSIMPOINTFORCETYPE(op) \
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op(ECRSimPointForceType::Direction)
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enum class ECRSimPointForceType : uint8;
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template<> struct TIsUEnumClass<ECRSimPointForceType> { enum { Value = true }; };
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template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<ECRSimPointForceType>();
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// ********** End Enum ECRSimPointForceType ********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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