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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/CommonUI/UHT/CommonUISettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

72 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonUISettings.h"
#ifdef COMMONUI_CommonUISettings_generated_h
#error "CommonUISettings.generated.h already included, missing '#pragma once' in CommonUISettings.h"
#endif
#define COMMONUI_CommonUISettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UCommonUISettings ********************************************************
struct Z_Construct_UClass_UCommonUISettings_Statics;
COMMONUI_API UClass* Z_Construct_UClass_UCommonUISettings_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_35_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUCommonUISettings(); \
friend struct ::Z_Construct_UClass_UCommonUISettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonUISettings_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonUISettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonUISettings_NoRegister) \
DECLARE_SERIALIZER(UCommonUISettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_35_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonUISettings(UCommonUISettings&&) = delete; \
UCommonUISettings(const UCommonUISettings&) = delete; \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonUISettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonUISettings)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_32_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_35_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_35_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h_35_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonUISettings;
// ********** End Class UCommonUISettings **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISettings_h
// ********** Begin Enum ECommonButtonAcceptKeyHandling ********************************************
#define FOREACH_ENUM_ECOMMONBUTTONACCEPTKEYHANDLING(op) \
op(ECommonButtonAcceptKeyHandling::Ignore) \
op(ECommonButtonAcceptKeyHandling::TriggerClick)
enum class ECommonButtonAcceptKeyHandling;
template<> struct TIsUEnumClass<ECommonButtonAcceptKeyHandling> { enum { Value = true }; };
template<> COMMONUI_NON_ATTRIBUTED_API UEnum* StaticEnum<ECommonButtonAcceptKeyHandling>();
// ********** End Enum ECommonButtonAcceptKeyHandling **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS