Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/CommonUI/UHT/CommonLazyImage.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

76 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "CommonLazyImage.h"
#ifdef COMMONUI_CommonLazyImage_generated_h
#error "CommonLazyImage.generated.h already included, missing '#pragma once' in CommonLazyImage.h"
#endif
#define COMMONUI_CommonLazyImage_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UMaterialInterface;
class UObject;
class UTexture2D;
// ********** Begin Class UCommonLazyImage *********************************************************
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetMaterialTextureParamName); \
DECLARE_FUNCTION(execIsLoading); \
DECLARE_FUNCTION(execSetBrushFromLazyDisplayAsset); \
DECLARE_FUNCTION(execSetBrushFromLazyMaterial); \
DECLARE_FUNCTION(execSetBrushFromLazyTexture);
struct Z_Construct_UClass_UCommonLazyImage_Statics;
COMMONUI_API UClass* Z_Construct_UClass_UCommonLazyImage_NoRegister();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_INCLASS \
private: \
static void StaticRegisterNativesUCommonLazyImage(); \
friend struct ::Z_Construct_UClass_UCommonLazyImage_Statics; \
static UClass* GetPrivateStaticClass(); \
friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonLazyImage_NoRegister(); \
public: \
DECLARE_CLASS2(UCommonLazyImage, UImage, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonLazyImage_NoRegister) \
DECLARE_SERIALIZER(UCommonLazyImage)
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
COMMONUI_API UCommonLazyImage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonLazyImage) \
DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, UCommonLazyImage); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonLazyImage); \
/** Deleted move- and copy-constructors, should never be used */ \
UCommonLazyImage(UCommonLazyImage&&) = delete; \
UCommonLazyImage(const UCommonLazyImage&) = delete; \
COMMONUI_API virtual ~UCommonLazyImage();
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_24_PROLOG
#define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_RPC_WRAPPERS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_INCLASS \
FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UCommonLazyImage;
// ********** End Class UCommonLazyImage ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS