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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Chaos/UHT/GeometryCollectionProximityUtility.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

56 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GeometryCollection/GeometryCollectionProximityUtility.h"
#ifdef CHAOS_GeometryCollectionProximityUtility_generated_h
#error "GeometryCollectionProximityUtility.generated.h already included, missing '#pragma once' in GeometryCollectionProximityUtility.h"
#endif
#define CHAOS_GeometryCollectionProximityUtility_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Chaos_Public_GeometryCollection_GeometryCollectionProximityUtility_h
// ********** Begin Enum EProximityMethod **********************************************************
#define FOREACH_ENUM_EPROXIMITYMETHOD(op) \
op(EProximityMethod::Precise) \
op(EProximityMethod::ConvexHull)
enum class EProximityMethod : int32;
template<> struct TIsUEnumClass<EProximityMethod> { enum { Value = true }; };
template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EProximityMethod>();
// ********** End Enum EProximityMethod ************************************************************
// ********** Begin Enum EProximityContactMethod ***************************************************
#define FOREACH_ENUM_EPROXIMITYCONTACTMETHOD(op) \
op(EProximityContactMethod::MinOverlapInProjectionToMajorAxes) \
op(EProximityContactMethod::ConvexHullSharpContact) \
op(EProximityContactMethod::ConvexHullAreaContact)
enum class EProximityContactMethod : uint8;
template<> struct TIsUEnumClass<EProximityContactMethod> { enum { Value = true }; };
template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EProximityContactMethod>();
// ********** End Enum EProximityContactMethod *****************************************************
// ********** Begin Enum EConnectionContactMethod **************************************************
#define FOREACH_ENUM_ECONNECTIONCONTACTMETHOD(op) \
op(EConnectionContactMethod::None) \
op(EConnectionContactMethod::ConvexHullContactArea)
enum class EConnectionContactMethod : uint8;
template<> struct TIsUEnumClass<EConnectionContactMethod> { enum { Value = true }; };
template<> CHAOS_NON_ATTRIBUTED_API UEnum* StaticEnum<EConnectionContactMethod>();
// ********** End Enum EConnectionContactMethod ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS