44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "IAutomationReport.h"
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#ifdef AUTOMATIONCONTROLLER_IAutomationReport_generated_h
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#error "IAutomationReport.generated.h already included, missing '#pragma once' in IAutomationReport.h"
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#endif
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#define AUTOMATIONCONTROLLER_IAutomationReport_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAutomationArtifact ***********************************************
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struct Z_Construct_UScriptStruct_FAutomationArtifact_Statics;
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#define FID_Engine_Source_Developer_AutomationController_Public_IAutomationReport_h_46_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAutomationArtifact_Statics; \
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AUTOMATIONCONTROLLER_API static class UScriptStruct* StaticStruct();
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struct FAutomationArtifact;
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// ********** End ScriptStruct FAutomationArtifact *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_AutomationController_Public_IAutomationReport_h
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// ********** Begin Enum EAutomationArtifactType ***************************************************
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#define FOREACH_ENUM_EAUTOMATIONARTIFACTTYPE(op) \
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op(EAutomationArtifactType::None) \
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op(EAutomationArtifactType::Image) \
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op(EAutomationArtifactType::Comparison)
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enum class EAutomationArtifactType : uint8;
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template<> struct TIsUEnumClass<EAutomationArtifactType> { enum { Value = true }; };
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template<> AUTOMATIONCONTROLLER_NON_ATTRIBUTED_API UEnum* StaticEnum<EAutomationArtifactType>();
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// ********** End Enum EAutomationArtifactType *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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