Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AudioExtensions/UHT/AudioParameter.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

55 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AudioParameter.h"
#ifdef AUDIOEXTENSIONS_AudioParameter_generated_h
#error "AudioParameter.generated.h already included, missing '#pragma once' in AudioParameter.h"
#endif
#define AUDIOEXTENSIONS_AudioParameter_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAudioParameter ***************************************************
struct Z_Construct_UScriptStruct_FAudioParameter_Statics;
#define FID_Engine_Source_Runtime_AudioExtensions_Public_AudioParameter_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAudioParameter_Statics; \
AUDIOEXTENSIONS_API static class UScriptStruct* StaticStruct();
struct FAudioParameter;
// ********** End ScriptStruct FAudioParameter *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AudioExtensions_Public_AudioParameter_h
// ********** Begin Enum EAudioParameterType *******************************************************
#define FOREACH_ENUM_EAUDIOPARAMETERTYPE(op) \
op(EAudioParameterType::None) \
op(EAudioParameterType::Boolean) \
op(EAudioParameterType::Integer) \
op(EAudioParameterType::Float) \
op(EAudioParameterType::String) \
op(EAudioParameterType::Object) \
op(EAudioParameterType::NoneArray) \
op(EAudioParameterType::BooleanArray) \
op(EAudioParameterType::IntegerArray) \
op(EAudioParameterType::FloatArray) \
op(EAudioParameterType::StringArray) \
op(EAudioParameterType::ObjectArray) \
op(EAudioParameterType::Trigger) \
op(EAudioParameterType::COUNT)
enum class EAudioParameterType : uint8;
template<> struct TIsUEnumClass<EAudioParameterType> { enum { Value = true }; };
template<> AUDIOEXTENSIONS_NON_ATTRIBUTED_API UEnum* StaticEnum<EAudioParameterType>();
// ********** End Enum EAudioParameterType *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS