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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimationWarpingRuntime/UHT/AnimNode_Steering.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_Steering.h"
#ifdef ANIMATIONWARPINGRUNTIME_AnimNode_Steering_generated_h
#error "AnimNode_Steering.generated.h already included, missing '#pragma once' in AnimNode_Steering.h"
#endif
#define ANIMATIONWARPINGRUNTIME_AnimNode_Steering_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_Steering ************************************************
struct Z_Construct_UScriptStruct_FAnimNode_Steering_Statics;
#define FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_Steering_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_Steering_Statics; \
ANIMATIONWARPINGRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_Steering;
// ********** End ScriptStruct FAnimNode_Steering **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_AnimationWarping_Source_Runtime_Public_BoneControllers_AnimNode_Steering_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS