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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_ResetRoot.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

34 lines
1.5 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_ResetRoot.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_ResetRoot_generated_h
#error "AnimNode_ResetRoot.generated.h already included, missing '#pragma once' in AnimNode_ResetRoot.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_ResetRoot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_ResetRoot ***********************************************
struct Z_Construct_UScriptStruct_FAnimNode_ResetRoot_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_ResetRoot_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_ResetRoot_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_ResetRoot;
// ********** End ScriptStruct FAnimNode_ResetRoot *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_ResetRoot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS